From 512b7383525d7b9ccdca93816a08a579db148f23 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Thu, 28 Aug 2014 15:48:26 +0200 Subject: Texture paint system: * Add ability to choose blend type and enable/disable toggle for each slot for blender internal. --- source/blender/makesdna/DNA_material_types.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/blender/makesdna/DNA_material_types.h') diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index bd791c9c006..3f94a9cfebb 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -85,8 +85,9 @@ typedef struct GameSettings { typedef struct TexPaintSlot { struct Image *ima; /* image to be painted on */ - char *uvname; /* customdata index for uv layer, MAX_NAME*/ - struct MTex *mtex; /* hook for blender internal materials. Not terribily nice, but serves for usability now */ + char *uvname; /* customdata index for uv layer, MAX_NAME*/ + int index; /* index for mtex slot in material for blender internal */ + int pad; } TexPaintSlot; typedef struct Material { -- cgit v1.2.3