From fc28732ba65a57bccd47940249999809c2c93eb0 Mon Sep 17 00:00:00 2001 From: IRIE Shinsuke Date: Wed, 23 Apr 2014 15:02:06 +0900 Subject: Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows. Also refactor: - Material property UI related to shadows - Preparation of OR-ed mode flags (ma->mode_l) of render materials Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D313 --- source/blender/makesdna/DNA_material_types.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'source/blender/makesdna/DNA_material_types.h') diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index a6478f2ae69..6bcbabc226d 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -117,6 +117,7 @@ typedef struct Material { short shade_flag; /* like Cubic interpolation */ int mode, mode_l; /* mode_l is the or-ed result of all layer modes */ + int mode2, mode2_l; /* additional mode flags */ short flarec, starc, linec, ringc; float hasize, flaresize, subsize, flareboost; float strand_sta, strand_end, strand_ease, strand_surfnor; @@ -278,6 +279,13 @@ typedef struct Material { #define MA_STR_SURFDIFF 0x80000000 #define MA_MODE_MASK 0x6fffffff /* all valid mode bits */ +#define MA_MODE_PIPELINE (MA_TRANSP | MA_ZTRANSP | MA_RAYTRANSP \ + | MA_TRACEBLE | MA_FULL_OSA | MA_ENV | MA_ZINV \ + | MA_ONLYCAST | MA_SHADBUF) + +/* mode2 (is int) */ +#define MA_CASTSHADOW (1 << 0) +#define MA_MODE2_PIPELINE (MA_CASTSHADOW) /* mapflag */ #define MA_MAPFLAG_UVPROJECT (1 << 0) -- cgit v1.2.3