From 580d50091cfb0467cbde165058a6e78ef4898045 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Thu, 9 Jul 2020 15:40:27 +0200 Subject: Particles: Create a simulation state for every Particle Simulation node Every Particle Simulation node has a name (or a path when it is in a node group). This name has to be used in the Simulation modifier on a point cloud to see the particles. Caching has been disabled for now, because it was holding back development a bit. To reset the simulation, go back to frame 1. Currently, there is no way to influence the simulation. There are just some randomly moving points. Changing that is the next step. --- source/blender/makesdna/DNA_modifier_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_modifier_types.h') diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index 60ad0eae576..50b4739e09f 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -2146,7 +2146,7 @@ typedef struct SimulationModifierData { ModifierData modifier; struct Simulation *simulation; - char data_path[64]; + char *data_path; } SimulationModifierData; #ifdef __cplusplus -- cgit v1.2.3