From 55f62b94f861b3284ae813fd4d0ca9f1458f7ae5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 4 Oct 2018 09:24:35 +1000 Subject: DRW: minor tweaks to mode checking Avoid accessing object mode via the view layer active object when drawing since it's done everywhere we store the active object mode in the draw-context. --- source/blender/makesdna/DNA_object_enums.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/makesdna/DNA_object_enums.h') diff --git a/source/blender/makesdna/DNA_object_enums.h b/source/blender/makesdna/DNA_object_enums.h index 01228376174..8a7016ccd13 100644 --- a/source/blender/makesdna/DNA_object_enums.h +++ b/source/blender/makesdna/DNA_object_enums.h @@ -46,6 +46,8 @@ typedef enum eObjectMode { /* Any mode where the brush system is used. */ #define OB_MODE_ALL_PAINT (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT) +#define OB_MODE_ALL_PAINT_GPENCIL (OB_MODE_GPENCIL_PAINT | OB_MODE_GPENCIL_SCULPT | OB_MODE_GPENCIL_WEIGHT) + /* Any mode that uses Object.sculpt. */ #define OB_MODE_ALL_SCULPT (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT) -- cgit v1.2.3