From cfab40b65235a4cf55f74af1da45a9bc4511a3fd Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Sun, 22 Jan 2012 03:42:49 +0000 Subject: Fluidsim - Restoring simulation speed control (ZanQdo request) This commit restores support for freezing or speeding up physics sims. Animate the "Speed" parameter under Domain->Time, which controls a multiplier factor for the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting). Notes: * Subversion bumped to 4 to patch up defaults for new value so that old sim files will still run correctly * Names/descriptions could do with some tweaking * Porting this across was not that obvious since quite a bit of stuff had changed (as in, been cleaned up). However, from tests so far, it seems to work well. --- source/blender/makesdna/DNA_object_fluidsim.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/makesdna/DNA_object_fluidsim.h') diff --git a/source/blender/makesdna/DNA_object_fluidsim.h b/source/blender/makesdna/DNA_object_fluidsim.h index 3f87f8a3e9c..90e6e97bc15 100644 --- a/source/blender/makesdna/DNA_object_fluidsim.h +++ b/source/blender/makesdna/DNA_object_fluidsim.h @@ -140,8 +140,8 @@ typedef struct FluidsimSettings { int lastgoodframe; - int pad; - + /* Simulation/flow rate control (i.e. old "Fac-Time") */ + float animRate; } FluidsimSettings; /* ob->fluidsimSettings defines */ -- cgit v1.2.3