From 1e4b612d6a63ce781f229ddd6e3073a5d6951950 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 7 Feb 2018 11:14:08 +1100 Subject: Cleanup: add _types.h suffix to DNA headers --- source/blender/makesdna/DNA_object_force_types.h | 457 +++++++++++++++++++++++ 1 file changed, 457 insertions(+) create mode 100644 source/blender/makesdna/DNA_object_force_types.h (limited to 'source/blender/makesdna/DNA_object_force_types.h') diff --git a/source/blender/makesdna/DNA_object_force_types.h b/source/blender/makesdna/DNA_object_force_types.h new file mode 100644 index 00000000000..605463be1f1 --- /dev/null +++ b/source/blender/makesdna/DNA_object_force_types.h @@ -0,0 +1,457 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2004-2005 by Blender Foundation + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file DNA_object_force_types.h + * \ingroup DNA + */ + +#ifndef __DNA_OBJECT_FORCE_H__ +#define __DNA_OBJECT_FORCE_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "DNA_listBase.h" + +/* pd->forcefield: Effector Fields types */ +typedef enum ePFieldType { + PFIELD_NULL = 0, /* (this is used for general effector weight) */ + PFIELD_FORCE = 1, /* Force away/towards a point depending on force strength */ + PFIELD_VORTEX = 2, /* Force around the effector normal */ + PFIELD_MAGNET = 3, /* Force from the cross product of effector normal and point velocity */ + PFIELD_WIND = 4, /* Force away and towards a point depending which side of the effector */ + /* normal the point is */ + PFIELD_GUIDE = 5, /* Force along curve for dynamics, a shaping curve for hair paths */ + PFIELD_TEXTURE = 6, /* Force based on texture values calculated at point coordinates */ + PFIELD_HARMONIC = 7, /* Force of a harmonic (damped) oscillator */ + PFIELD_CHARGE = 8, /* Force away/towards a point depending on point charge */ + PFIELD_LENNARDJ = 9, /* Force due to a Lennard-Jones potential */ + PFIELD_BOID = 10, /* Defines predator / goal for boids */ + PFIELD_TURBULENCE = 11, /* Force defined by BLI_gTurbulence */ + PFIELD_DRAG = 12, /* Linear & quadratic drag */ + PFIELD_SMOKEFLOW = 13, /* Force based on smoke simulation air flow */ + NUM_PFIELD_TYPES +} ePFieldType; + +typedef struct PartDeflect { + int flag; /* general settings flag */ + short deflect; /* Deflection flag - does mesh deflect particles */ + short forcefield; /* Force field type, do the vertices attract / repel particles? */ + short falloff; /* fall-off type */ + short shape; /* point, plane or surface */ + short tex_mode; /* texture effector */ + short kink, kink_axis; /* for curve guide */ + short zdir; + + /* Main effector values */ + float f_strength; /* The strength of the force (+ or - ) */ + float f_damp; /* Damping ratio of the harmonic effector. */ + float f_flow; /* How much force is converted into "air flow", i.e. */ + /* force used as the velocity of surrounding medium. */ + + float f_size; /* Noise size for noise effector, restlength for harmonic effector */ + + /* fall-off */ + float f_power; /* The power law - real gravitation is 2 (square) */ + float maxdist; /* if indicated, use this maximum */ + float mindist; /* if indicated, use this minimum */ + float f_power_r; /* radial fall-off power */ + float maxrad; /* radial versions of above */ + float minrad; + + /* particle collisions */ + float pdef_damp; /* Damping factor for particle deflection */ + float pdef_rdamp; /* Random element of damping for deflection */ + float pdef_perm; /* Chance of particle passing through mesh */ + float pdef_frict; /* Friction factor for particle deflection */ + float pdef_rfrict; /* Random element of friction for deflection */ + float pdef_stickness;/* surface particle stickiness */ + + float absorption; /* used for forces */ + + /* softbody collisions */ + float pdef_sbdamp; /* Damping factor for softbody deflection */ + float pdef_sbift; /* inner face thickness for softbody deflection */ + float pdef_sboft; /* outer face thickness for softbody deflection */ + + /* guide curve, same as for particle child effects */ + float clump_fac, clump_pow; + float kink_freq, kink_shape, kink_amp, free_end; + + /* texture effector */ + float tex_nabla; /* Used for calculating partial derivatives */ + struct Tex *tex; /* Texture of the texture effector */ + + /* effector noise */ + struct RNG *rng; /* random noise generator for e.g. wind */ + float f_noise; /* noise of force */ + int seed; /* noise random seed */ + + struct Object *f_source; /* force source object */ +} PartDeflect; + +typedef struct EffectorWeights { + struct Group *group; /* only use effectors from this group of objects */ + + float weight[14]; /* effector type specific weights */ + float global_gravity; + short flag, rt[3]; + int pad; +} EffectorWeights; + +/* EffectorWeights->flag */ +#define EFF_WEIGHT_DO_HAIR 1 + +/* Point cache file data types: + * - used as (1< 1) these velocities are interpolated into movement for the non-cached + * frames. The result will look like the point is oscillating around the collision location. So for + * now cache step should be set to 1 for accurate reproduction of collisions. + */ + + int simframe; /* current frame of simulation (only if SIMULATION_VALID) */ + int startframe; /* simulation start frame */ + int endframe; /* simulation end frame */ + int editframe; /* frame being edited (runtime only) */ + int last_exact; /* last exact frame that's cached */ + int last_valid; /* used for editing cache - what is the last baked frame */ + int pad; + + /* for external cache files */ + int totpoint; /* number of cached points */ + int index; /* modifier stack index */ + short compression, rt; + + char name[64]; + char prev_name[64]; + char info[64]; + char path[1024]; /* file path, 1024 = FILE_MAX */ + char *cached_frames; /* array of length endframe-startframe+1 with flags to indicate cached frames */ + /* can be later used for other per frame flags too if needed */ + struct ListBase mem_cache; + + struct PTCacheEdit *edit; + void (*free_edit)(struct PTCacheEdit *edit); /* free callback */ +} PointCache; + +typedef struct SBVertex { + float vec[4]; +} SBVertex; + +typedef struct BulletSoftBody { + int flag; /* various boolean options */ + float linStiff; /* linear stiffness 0..1 */ + float angStiff; /* angular stiffness 0..1 */ + float volume; /* volume preservation 0..1 */ + + int viterations; /* Velocities solver iterations */ + int piterations; /* Positions solver iterations */ + int diterations; /* Drift solver iterations */ + int citerations; /* Cluster solver iterations */ + + float kSRHR_CL; /* Soft vs rigid hardness [0,1] (cluster only) */ + float kSKHR_CL; /* Soft vs kinetic hardness [0,1] (cluster only) */ + float kSSHR_CL; /* Soft vs soft hardness [0,1] (cluster only) */ + float kSR_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */ + + float kSK_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */ + float kSS_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */ + float kVCF; /* Velocities correction factor (Baumgarte) */ + float kDP; /* Damping coefficient [0,1] */ + + float kDG; /* Drag coefficient [0,+inf] */ + float kLF; /* Lift coefficient [0,+inf] */ + float kPR; /* Pressure coefficient [-inf,+inf] */ + float kVC; /* Volume conversation coefficient [0,+inf] */ + + float kDF; /* Dynamic friction coefficient [0,1] */ + float kMT; /* Pose matching coefficient [0,1] */ + float kCHR; /* Rigid contacts hardness [0,1] */ + float kKHR; /* Kinetic contacts hardness [0,1] */ + + float kSHR; /* Soft contacts hardness [0,1] */ + float kAHR; /* Anchors hardness [0,1] */ + int collisionflags; /* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */ + int numclusteriterations; /* number of iterations to refine collision clusters*/ + float welding; /* welding limit to remove duplicate/nearby vertices, 0.0..0.01 */ + float margin; /* margin specific to softbody */ +} BulletSoftBody; + +/* BulletSoftBody.flag */ +#define OB_BSB_SHAPE_MATCHING 2 +// #define OB_BSB_UNUSED 4 +#define OB_BSB_BENDING_CONSTRAINTS 8 +#define OB_BSB_AERO_VPOINT 16 /* aero model, Vertex normals are oriented toward velocity*/ +// #define OB_BSB_AERO_VTWOSIDE 32 /* aero model, Vertex normals are flipped to match velocity */ + +/* BulletSoftBody.collisionflags */ +#define OB_BSB_COL_SDF_RS 2 /* SDF based rigid vs soft */ +#define OB_BSB_COL_CL_RS 4 /* Cluster based rigid vs soft */ +#define OB_BSB_COL_CL_SS 8 /* Cluster based soft vs soft */ +#define OB_BSB_COL_VF_SS 16 /* Vertex/Face based soft vs soft */ + + +typedef struct SoftBody { + /* dynamic data */ + int totpoint, totspring; + struct BodyPoint *bpoint; /* not saved in file */ + struct BodySpring *bspring; /* not saved in file */ + char pad; + char msg_lock; + short msg_value; + + /* part of UI: */ + + /* general options */ + float nodemass; /* softbody mass of *vertex* */ + char namedVG_Mass[64]; /* MAX_VGROUP_NAME */ + /* along with it introduce mass painting + * starting to fix old bug .. nastiness that VG are indexes + * rather find them by name tag to find it -> jow20090613 */ + float grav; /* softbody amount of gravitaion to apply */ + float mediafrict; /* friction to env */ + float rklimit; /* error limit for ODE solver */ + float physics_speed;/* user control over simulation speed */ + + /* goal */ + float goalspring; /* softbody goal springs */ + float goalfrict; /* softbody goal springs friction */ + float mingoal; /* quick limits for goal */ + float maxgoal; + float defgoal; /* default goal for vertices without vgroup */ + short vertgroup; /* index starting at 1 */ + char namedVG_Softgoal[64]; /* MAX_VGROUP_NAME */ + /* starting to fix old bug .. nastiness that VG are indexes + * rather find them by name tag to find it -> jow20090613 */ + + short fuzzyness; /* */ + + /* springs */ + float inspring; /* softbody inner springs */ + float infrict; /* softbody inner springs friction */ + char namedVG_Spring_K[64]; /* MAX_VGROUP_NAME */ + /* along with it introduce Spring_K painting + * starting to fix old bug .. nastiness that VG are indexes + * rather find them by name tag to find it -> jow20090613 */ + + /* baking */ + int sfra, efra; + int interval; + short local, solverflags; /* local==1: use local coords for baking */ + + /* -- these must be kept for backwards compatibility -- */ + SBVertex **keys; /* array of size totpointkey */ + int totpointkey, totkey; /* if totpointkey != totpoint or totkey!- (efra-sfra)/interval -> free keys */ + /* ---------------------------------------------------- */ + float secondspring; + + /* self collision*/ + float colball; /* fixed collision ball size if > 0 */ + float balldamp; /* cooling down collision response */ + float ballstiff; /* pressure the ball is loaded with */ + short sbc_mode; + short aeroedge, + minloops, + maxloops, + choke, + solver_ID, + plastic, springpreload + ; + + struct SBScratch *scratch; /* scratch pad/cache on live time not saved in file */ + float shearstiff; + float inpush; + + struct PointCache *pointcache; + struct ListBase ptcaches; + + struct Group *collision_group; + + struct EffectorWeights *effector_weights; + /* reverse esimated obmatrix .. no need to store in blend file .. how ever who cares */ + float lcom[3]; + float lrot[3][3]; + float lscale[3][3]; + + int last_frame; +} SoftBody; + + +/* pd->flag: various settings */ +#define PFIELD_USEMAX 1 +/*#define PDEFLE_DEFORM 2*/ /*UNUSED*/ +#define PFIELD_GUIDE_PATH_ADD 4 /* TODO: do_versions for below */ +#define PFIELD_PLANAR 8 /* used for do_versions */ +#define PDEFLE_KILL_PART 16 +#define PFIELD_POSZ 32 /* used for do_versions */ +#define PFIELD_TEX_OBJECT 64 +#define PFIELD_GLOBAL_CO 64 /* used for turbulence */ +#define PFIELD_TEX_2D 128 +#define PFIELD_MULTIPLE_SPRINGS 128 /* used for harmonic force */ +#define PFIELD_USEMIN 256 +#define PFIELD_USEMAXR 512 +#define PFIELD_USEMINR 1024 +#define PFIELD_TEX_ROOTCO 2048 +#define PFIELD_SURFACE (1<<12) /* used for do_versions */ +#define PFIELD_VISIBILITY (1<<13) +#define PFIELD_DO_LOCATION (1<<14) +#define PFIELD_DO_ROTATION (1<<15) +#define PFIELD_GUIDE_PATH_WEIGHT (1<<16) /* apply curve weights */ +#define PFIELD_SMOKE_DENSITY (1<<17) /* multiply smoke force by density */ +#define PFIELD_GRAVITATION (1<<18) /* used for (simple) force */ + +/* pd->falloff */ +#define PFIELD_FALL_SPHERE 0 +#define PFIELD_FALL_TUBE 1 +#define PFIELD_FALL_CONE 2 + +/* pd->shape */ +#define PFIELD_SHAPE_POINT 0 +#define PFIELD_SHAPE_PLANE 1 +#define PFIELD_SHAPE_SURFACE 2 +#define PFIELD_SHAPE_POINTS 3 + +/* pd->tex_mode */ +#define PFIELD_TEX_RGB 0 +#define PFIELD_TEX_GRAD 1 +#define PFIELD_TEX_CURL 2 + +/* pd->zdir */ +#define PFIELD_Z_BOTH 0 +#define PFIELD_Z_POS 1 +#define PFIELD_Z_NEG 2 + +/* pointcache->flag */ +#define PTCACHE_BAKED 1 +#define PTCACHE_OUTDATED 2 +#define PTCACHE_SIMULATION_VALID 4 +#define PTCACHE_BAKING 8 +//#define PTCACHE_BAKE_EDIT 16 +//#define PTCACHE_BAKE_EDIT_ACTIVE 32 +#define PTCACHE_DISK_CACHE 64 +//#define PTCACHE_QUICK_CACHE 128 /* removed since 2.64 - [#30974], could be added back in a more useful way */ +#define PTCACHE_FRAMES_SKIPPED 256 +#define PTCACHE_EXTERNAL 512 +#define PTCACHE_READ_INFO 1024 +/* don't use the filename of the blendfile the data is linked from (write a local cache) */ +#define PTCACHE_IGNORE_LIBPATH 2048 +/* high resolution cache is saved for smoke for backwards compatibility, so set this flag to know it's a "fake" cache */ +#define PTCACHE_FAKE_SMOKE (1<<12) +#define PTCACHE_IGNORE_CLEAR (1<<13) + +/* PTCACHE_OUTDATED + PTCACHE_FRAMES_SKIPPED */ +#define PTCACHE_REDO_NEEDED 258 + +#define PTCACHE_COMPRESS_NO 0 +#define PTCACHE_COMPRESS_LZO 1 +#define PTCACHE_COMPRESS_LZMA 2 + +/* ob->softflag */ +#define OB_SB_ENABLE 1 /* deprecated, use modifier */ +#define OB_SB_GOAL 2 +#define OB_SB_EDGES 4 +#define OB_SB_QUADS 8 +#define OB_SB_POSTDEF 16 +// #define OB_SB_REDO 32 +// #define OB_SB_BAKESET 64 +// #define OB_SB_BAKEDO 128 +// #define OB_SB_RESET 256 +#define OB_SB_SELF 512 +#define OB_SB_FACECOLL 1024 +#define OB_SB_EDGECOLL 2048 +/* #define OB_SB_COLLFINAL 4096 */ /* deprecated */ +/* #define OB_SB_BIG_UI 8192 */ /* deprecated */ +#define OB_SB_AERO_ANGLE 16384 + +/* sb->solverflags */ +#define SBSO_MONITOR 1 +#define SBSO_OLDERR 2 +#define SBSO_ESTIMATEIPO 4 + +/* sb->sbc_mode */ +#define SBC_MODE_MANUAL 0 +#define SBC_MODE_AVG 1 +#define SBC_MODE_MIN 2 +#define SBC_MODE_MAX 3 +#define SBC_MODE_AVGMINMAX 4 + +#ifdef __cplusplus +} +#endif + +#endif + -- cgit v1.2.3