From 3f762dd76409a285bc0f40df0ff8a6bae6d065b0 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Tue, 17 Apr 2018 22:11:56 +0200 Subject: Workbench: clean up the viewport shading code - added the drawtype_solid, drawtype_wireframe, drawtype_texture to View3D - enabled workbench panels for important render engines - merged workbench_materials to solid_flat_mode. All draw modes will get its own fast implementation in the workbench --- source/blender/makesdna/DNA_object_types.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/makesdna/DNA_object_types.h') diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index bb17b10b299..e292e1a8456 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -446,6 +446,12 @@ enum { OB_PAINT = 100, /* temporary used in draw code */ }; +enum { + OB_LIGHTING_FLAT = 0, + OB_LIGHTING_STUDIO = 1, + OB_LIGHTING_SCENE = 2 +}; + /* dtx: flags (short) */ enum { OB_DRAWBOUNDOX = 1 << 0, -- cgit v1.2.3