From 44fb6bd1fa9f34b1f648f57aa3543512d3af4c48 Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Mon, 7 Feb 2011 11:43:33 +0000 Subject: Hair ui simplification: * There were a lot of settings in the particle panels that made no sense for simple hair and only cluttered up the ui. * Now these settings are hidden by default unless "advanced" hair options are shown. * Without advanced options the particle velocity controls are replaced by a simple "hair length" value, which actually corresponds to the grown hair length in blender units. * Some hair effector options that are actually very useful were not shown in ui. These are now found in the "field weights" panel. --- source/blender/makesdna/DNA_particle_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_particle_types.h') diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index a3a44976fcd..e26414a0d72 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -304,7 +304,7 @@ typedef struct ParticleSystem{ /* note, make sure all (runtime) are NULL's in #define PART_ROT_DYN (1<<14) /* dynamic rotation */ #define PART_SIZEMASS (1<<16) -//#define PART_HAIR_GRAVITY (1<<15) +#define PART_HIDE_ADVANCED_HAIR (1<<15) //#define PART_ABS_TIME (1<<17) //#define PART_GLOB_TIME (1<<18) -- cgit v1.2.3