From 64d4d6b134d5b36c43aa55e09ad92d8593a18269 Mon Sep 17 00:00:00 2001 From: Alexander Gavrilov Date: Sun, 31 Jul 2016 18:56:44 +1000 Subject: Support limiting collisions by group for softbody and particles This feature is extremely useful for layering multiple cloth objects, and there is no reason there shouldn't be the same kind of feature for softbody. --- source/blender/makesdna/DNA_particle_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna/DNA_particle_types.h') diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h index b284a683f8e..1deb9bf3787 100644 --- a/source/blender/makesdna/DNA_particle_types.h +++ b/source/blender/makesdna/DNA_particle_types.h @@ -160,6 +160,7 @@ typedef struct ParticleSettings { struct SPHFluidSettings *fluid; struct EffectorWeights *effector_weights; + struct Group *collision_group; int flag, rt; short type, from, distr, texact; -- cgit v1.2.3