From 15169c71a6cdd819ba1bbdf9f0713082d64d8cdc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 11 Apr 2014 13:08:57 +0200 Subject: Blender Internal: remove BLI BVH for raytracing. It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344. --- source/blender/makesdna/DNA_scene_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_scene_types.h') diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 0c950ff9ff0..b92aafd610b 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1299,7 +1299,7 @@ typedef struct Scene { /* raytrace structure */ #define R_RAYSTRUCTURE_AUTO 0 #define R_RAYSTRUCTURE_OCTREE 1 -#define R_RAYSTRUCTURE_BLIBVH 2 +#define R_RAYSTRUCTURE_BLIBVH 2 /* removed */ #define R_RAYSTRUCTURE_VBVH 3 #define R_RAYSTRUCTURE_SIMD_SVBVH 4 /* needs SIMD */ #define R_RAYSTRUCTURE_SIMD_QBVH 5 /* needs SIMD */ -- cgit v1.2.3