From 8ead648fd1ca35f02901764445afc7b675524b67 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 21 Jun 2009 16:18:38 +0000 Subject: Spring Cleaning * removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles. --- source/blender/makesdna/DNA_scene_types.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/makesdna/DNA_scene_types.h') diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 7391201776e..4605d1f31e2 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -39,7 +39,6 @@ extern "C" { #include "DNA_scriptlink_types.h" #include "DNA_ID.h" -struct Radio; struct Object; struct World; struct Scene; @@ -158,7 +157,7 @@ typedef struct SceneRenderLayer { #define SCE_PASS_REFRACT 1024 #define SCE_PASS_INDEXOB 2048 #define SCE_PASS_UV 4096 -#define SCE_PASS_RADIO 8192 +#define SCE_PASS_RADIO 8192 /* Radio removed, can use for new GI? */ #define SCE_PASS_MIST 16384 /* note, srl->passflag is treestore element 'nr' in outliner, short still... */ @@ -570,7 +569,6 @@ typedef struct Scene { struct bNodeTree *nodetree; void *ed; /* sequence editor data is allocated here */ - struct Radio *radio; struct GameFraming framing; -- cgit v1.2.3