From ce0d3112e40fe54bd56926b758cda4e502fb782a Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Fri, 15 May 2015 16:51:17 +0200 Subject: Scene audio naming cleanup: Remane sound_scene_handle to playback handle. sound_scene_handle was a part of scene so we could see code like scene- often in the same function. If I understand things correctly, in audaspace lingo, the playback_handle corresponds to a Reader while the scene_sound corresponds to a Factory. More cleanups will be done here later, but changing this now because my brain hurts trying to remember which is which... --- source/blender/makesdna/DNA_scene_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_scene_types.h') diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 7ac00e16aff..ef0e98a14c9 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1394,7 +1394,7 @@ typedef struct Scene { ListBase transform_spaces; void *sound_scene; - void *sound_scene_handle; + void *playback_handle; void *sound_scrub_handle; void *speaker_handles; -- cgit v1.2.3