From 44c0f38e6ceb6d7b2a07aa23b2c0811a609d17d5 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 4 May 2010 00:06:13 +0000 Subject: BGE Logics UI: commit to receive some feedback from Matt To test use debug mode > 0 (Ctrl+Alt+D) * primarly the goal is to put all the bricks there, and then to worry about the proper layout * sensor header added (need to be more compressed). Also checkbox will not work that well here in my opinion. we need to see what can be used instead (icons?) * sensors, and actuators in alphabetical order * a lot of sensors using the rna (//XXXSENSOR in the ones not using it) * the logic_window.c code for controller and actuator is there only to display the draw functions for controller and actuators. But the code it's a really bad copy of the sensor code, so it will be fixed later (Matt? :) * I would love if the non-expanded mode were more compact, more like in 2.49 (the name non-editable). but this is the kind of think we can worry in the end. Also instead of "move up/move down" it would be nice to drag/drop the sensors/controllers/actuators * to do: rna_actuators: to rename type to mode for the enum --- source/blender/makesdna/DNA_sensor_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna/DNA_sensor_types.h') diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h index 3bbcb128f07..f8c9097bdc9 100644 --- a/source/blender/makesdna/DNA_sensor_types.h +++ b/source/blender/makesdna/DNA_sensor_types.h @@ -261,6 +261,7 @@ typedef struct bJoystickSensor { * and have a proper default value for this thing. * */ /* #define SENS_COLLISION_PROPERTY 0 */ +#define SENS_COLLISION_PROPERTY 0 // uncommenting to use with RNA/UI. will check if it's working/fix it later - dfelinto #define SENS_COLLISION_MATERIAL 1 #define SENS_COLLISION_PULSE 2 /* ray specific mode */ -- cgit v1.2.3