From 58c88bcf7636abce291168af189284181f2f7033 Mon Sep 17 00:00:00 2001 From: Daniel Genrich Date: Thu, 30 Jul 2009 15:00:26 +0000 Subject: BF2.5: First commit of smoke code. Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-) --- source/blender/makesdna/DNA_smoke_types.h | 112 ++++++++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 source/blender/makesdna/DNA_smoke_types.h (limited to 'source/blender/makesdna/DNA_smoke_types.h') diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h new file mode 100644 index 00000000000..aac75309be2 --- /dev/null +++ b/source/blender/makesdna/DNA_smoke_types.h @@ -0,0 +1,112 @@ +/** +* $Id: DNA_cloth_types.h 19820 2009-04-20 15:06:46Z blendix $ +* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +* +* The Original Code is Copyright (C) 2006 by NaN Holding BV. +* All rights reserved. +* +* The Original Code is: all of this file. +* +* Contributor(s): Daniel Genrich (Genscher) +* +* ***** END GPL LICENSE BLOCK ***** +*/ +#ifndef DNA_SMOKE_TYPES_H +#define DNA_SMOKE_TYPES_H + +/* flags */ +#define MOD_SMOKE_HIGHRES (1<<1) +/* noise */ +#define MOD_SMOKE_NOISEWAVE (1<<0) +#define MOD_SMOKE_NOISEFFT (1<<1) +#define MOD_SMOKE_NOISECURL (1<<2) +/* viewsettings */ +#define MOD_SMOKE_VIEW_X (1<<0) +#define MOD_SMOKE_VIEW_Y (1<<1) +#define MOD_SMOKE_VIEW_Z (1<<2) +#define MOD_SMOKE_VIEW_SMALL (1<<3) +#define MOD_SMOKE_VIEW_BIG (1<<4) +#define MOD_SMOKE_VIEW_CHANGETOBIG (1<<5) +#define MOD_SMOKE_VIEW_REDRAWNICE (1<<6) +#define MOD_SMOKE_VIEW_REDRAWALL (1<<7) + +typedef struct SmokeDomainSettings { + struct SmokeModifierData *smd; /* for fast RNA access */ + struct FLUID_3D *fluid; + struct Group *fluid_group; + struct Group *eff_group; // effector group for e.g. wind force + struct Group *coll_group; // collision objects group + unsigned int *bind; + float *tvox; + float *tray; + float *tvoxbig; + float *traybig; + float p0[3]; /* start point of BB */ + float p1[3]; /* end point of BB */ + float dx; /* edge length of one cell */ + float firstframe; + float lastframe; + float omega; /* smoke color - from 0 to 1 */ + float temp; /* fluid temperature */ + float tempAmb; /* ambient temperature */ + float alpha; + float beta; + int res[3]; /* domain resolution */ + int amplify; /* wavelet amplification */ + int maxres; /* longest axis on the BB gets this resolution assigned */ + int flags; /* show up-res or low res, etc */ + int visibility; /* how many billboards to show (every 2nd, 3rd, 4th,..) */ + int viewsettings; + int max_textures; + short noise; /* noise type: wave, curl, anisotropic */ + short pad2; + int pad3; + int pad4; +} SmokeDomainSettings; + +/* inflow / outflow */ +typedef struct SmokeFlowSettings { + struct SmokeModifierData *smd; /* for fast RNA access */ + struct ParticleSystem *psys; + float density; + float temp; /* delta temperature (temp - ambient temp) */ + float velocity[3]; + float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */ + short vgroup_flow; /* where inflow/outflow happens - red=1=action */ + short vgroup_density; + short vgroup_heat; + short type; /* inflow =0 or outflow = 1 */ + int pad; +} SmokeFlowSettings; + +/* collision objects (filled with smoke) */ +typedef struct SmokeCollSettings { + struct SmokeModifierData *smd; /* for fast RNA access */ + float *points; + float *points_old; + float *vel; + float mat[4][4]; + float mat_old[4][4]; + int numpoints; + int numverts; // check if mesh changed + short type; // static = 0, rigid = 1, dynamic = 2 + short pad; + int pad2; +} SmokeCollSettings; + +#endif -- cgit v1.2.3