From 12315f4d0e0ae993805f141f64cb8c73c5297311 Mon Sep 17 00:00:00 2001 From: Hans Lambermont Date: Sat, 12 Oct 2002 11:37:38 +0000 Subject: Initial revision --- source/blender/makesdna/DNA_sound_types.h | 190 ++++++++++++++++++++++++++++++ 1 file changed, 190 insertions(+) create mode 100644 source/blender/makesdna/DNA_sound_types.h (limited to 'source/blender/makesdna/DNA_sound_types.h') diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h new file mode 100644 index 00000000000..814192cca5e --- /dev/null +++ b/source/blender/makesdna/DNA_sound_types.h @@ -0,0 +1,190 @@ +/** + * blenlib/DNA_sound_types.h (mar-2001 nzc) + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef DNA_SOUND_TYPES_H +#define DNA_SOUND_TYPES_H + +#include "DNA_listBase.h" +#include "DNA_ID.h" + +/* stupid... could easily be solved */ +#include "DNA_view2d_types.h" + +/* extern int noaudio; * defined in sound.c . also not very nice */ +/* extern ListBase *samples; don't do this in DNA, but in BKE_... instead */ + +struct bSample; +struct Ipo; +struct PackedFile; +struct SpaceLink; + +/* should not be here! */ +# +# +typedef struct bSample { + ID id; + void *data; + void *snd_sample; + short type, bits; + short channels; + int len, rate; +// int buffer; + int alindex; + char fakedata[16]; + int flags; + char name[160]; + struct PackedFile * packedfile; + short us; +} bSample; + + + +typedef struct bSound { + ID id; + char name[160]; + struct bSample *sample; + struct PackedFile *packedfile; + struct PackedFile *newpackedfile; + void *snd_sound; + struct Ipo *ipo; + float volume, panning; + /** + * Sets the rollofffactor. The rollofffactor is a per-Source parameter + * the application can use to increase or decrease the range of a source + * by decreasing or increasing the attenuation, respectively. The default + * value is 1. The implementation is free to optimize for a rollofffactor + * value of 0, which indicates that the application does not wish any + * distance attenuation on the respective Source. + */ + float attenuation; + float pitch; + /** + * min_gain indicates the minimal gain which is always guaranteed for this sound + */ + float min_gain; + /** + * max_gain indicates the maximal gain which is always guaranteed for this sound + */ + float max_gain; + /** + * Sets the referencedistance at which the listener will experience gain. + */ + float distance; + int flags; +// unsigned int loopstart; +// unsigned int loopend; + char channels; + char highprio; + char pad[6]; + +} bSound; + +typedef struct bSoundListener { + ID id; + /** + * Overall gain + */ + float gain; + /** + * Sets a scaling to exaggerate or deemphasize the Doppler (pitch) shift + * resulting from the calculation. + */ + float dopplerfactor; + /** + * Sets the value of the propagation speed relative to which the source + * velocities are interpreted. + */ + float dopplervelocity; + short numsoundsblender; + short numsoundsgameengine; + +} bSoundListener; + +typedef struct SpaceSound { + struct SpaceLink *next, *prev; + int spacetype, pad; + struct ScrArea *area; + + View2D v2d; + + bSound *sound; + short mode, sndnr; + short xof, yof; + short flag, lock; + int pad2; +} SpaceSound; + + +enum SAMPLE_FileTypes { + SAMPLE_INVALID = -1, // must be negative + SAMPLE_UNKNOWN = 0, + SAMPLE_RAW, + SAMPLE_WAV, + SAMPLE_MP2, + SAMPLE_MP3, + SAMPLE_OGG_VORBIS, + SAMPLE_WMA, + SAMPLE_ASF, + SAMPLE_AIFF +}; + + +#define SOUND_CHANNELS_STEREO 0 +#define SOUND_CHANNELS_LEFT 1 +#define SOUND_CHANNELS_RIGHT 2 + +enum SOUND_FLAGS_BITS { + SOUND_FLAGS_LOOP_BIT = 0, + SOUND_FLAGS_FIXED_VOLUME_BIT, + SOUND_FLAGS_FIXED_PANNING_BIT, + SOUND_FLAGS_3D_BIT, + SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT, + SOUND_FLAGS_PRIORITY_BIT +}; + +#define SOUND_FLAGS_LOOP (1 << SOUND_FLAGS_LOOP_BIT) +#define SOUND_FLAGS_FIXED_VOLUME (1 << SOUND_FLAGS_FIXED_VOLUME_BIT) +#define SOUND_FLAGS_FIXED_PANNING (1 << SOUND_FLAGS_FIXED_PANNING_BIT) +#define SOUND_FLAGS_3D (1 << SOUND_FLAGS_3D_BIT) +#define SOUND_FLAGS_BIDIRECTIONAL_LOOP (1 << SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT) +#define SOUND_FLAGS_PRIORITY (1 << SOUND_FLAGS_PRIORITY_BIT) + +enum SAMPLE_FLAGS_BITS { + SAMPLE_NEEDS_SAVE_BIT = 0 +}; + +#define SAMPLE_NEEDS_SAVE (1 << SAMPLE_NEEDS_SAVE_BIT) + +/* to DNA_sound_types.h*/ + +#endif -- cgit v1.2.3