From 0e7ac575c097f834d1151048e5ce7d44c4f825c7 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 7 Dec 2004 17:46:14 +0000 Subject: Sneak in little feature for texture editing pleasure; - New channel for "Map to" added, "Warp" - Use the slider next to the option to set amount of influence the texture will have on the coordinates of the next texture. - Warp uses for this the same values as for Normal or Displacement mapping - Warp remains active for all channels, until replaced (or zeroed). --- source/blender/makesdna/DNA_texture_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_texture_types.h') diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index e6586936f9c..634d9e887eb 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -59,7 +59,7 @@ typedef struct MTex { float colfac, norfac, varfac; float dispfac; - short pad1, pad2; + float warpfac; } MTex; -- cgit v1.2.3