From 62dd488ad16911620137ac655ae2f5980374c2bc Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Fri, 4 Sep 2009 06:55:01 +0000 Subject: * New and improved voxel interpolation methods, from Alfredo. Now there is (in order of speed): * Nearest neighbour (very rough quality) * Linear (medium quality) * Quadratic (good quality) * Cubic Catmull-rom (very good quality, crisp) * Cubic B-spline (very good quality, smooth) Thanks! --- source/blender/makesdna/DNA_texture_types.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_texture_types.h') diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index 1b6ed1bc032..4df63ee9cd9 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -515,7 +515,10 @@ typedef struct TexMapping { /* interpolation */ #define TEX_VD_NEARESTNEIGHBOR 0 #define TEX_VD_LINEAR 1 -#define TEX_VD_TRICUBIC 2 +#define TEX_VD_QUADRATIC 2 +#define TEX_VD_TRICUBIC_CATROM 3 +#define TEX_VD_TRICUBIC_BSPLINE 4 +#define TEX_VD_TRICUBIC_SLOW 5 /* file format */ #define TEX_VD_BLENDERVOXEL 0 -- cgit v1.2.3