From a6e19982221dcc82d350d77cdb9bc16a2337ad9d Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Wed, 17 Feb 2010 10:21:07 +0000 Subject: Animation Editors - Texture Animation: Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them. There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though. --- source/blender/makesdna/DNA_texture_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna/DNA_texture_types.h') diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index be8c909271b..5747669d015 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -357,6 +357,7 @@ typedef struct TexMapping { #define TEX_REPEAT_XMIR 128 #define TEX_REPEAT_YMIR 256 #define TEX_FLAG_MASK ( TEX_COLORBAND | TEX_FLIPBLEND | TEX_NEGALPHA | TEX_CHECKER_ODD | TEX_CHECKER_EVEN | TEX_PRV_ALPHA | TEX_PRV_NOR | TEX_REPEAT_XMIR | TEX_REPEAT_YMIR ) +#define TEX_DS_EXPAND 512 /* extend (starts with 1 because of backward comp.) */ #define TEX_EXTEND 1 -- cgit v1.2.3