From fb94fcd4e72055dc774e8030546361000d59845a Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 7 Mar 2005 11:01:43 +0000 Subject: Patch provided by Chris Burt; Wood/marble now have three waveforms to choose from: Sine, Saw and Triangle. The Saw wave allows for much more realistic wood, especially in combination with a ColorBand. A blender3d.org release page is being constructed about it. Added: commit in editmesh_add.c to remove circle warning in face-select mode. --- source/blender/makesdna/DNA_texture_types.h | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'source/blender/makesdna/DNA_texture_types.h') diff --git a/source/blender/makesdna/DNA_texture_types.h b/source/blender/makesdna/DNA_texture_types.h index cd6a0b8bbdb..14617018910 100644 --- a/source/blender/makesdna/DNA_texture_types.h +++ b/source/blender/makesdna/DNA_texture_types.h @@ -243,6 +243,22 @@ typedef struct Tex { #define TEX_NOISESOFT 0 #define TEX_NOISEPERL 1 +/* tex->noisebasis2 in texture.c - wood waveforms */ +#define TEX_SIN 0 +#define TEX_SAW 1 +#define TEX_TRI 2 + +/* tex->stype in texture.c - wood types */ +#define TEX_BAND 0 +#define TEX_RING 1 +#define TEX_BANDNOISE 2 +#define TEX_RINGNOISE 3 + +/* tex->stype in texture.c - marble types */ +#define TEX_SOFT 0 +#define TEX_SHARP 1 +#define TEX_SHARPER 2 + /* wrap */ #define MTEX_FLAT 0 #define MTEX_CUBE 1 -- cgit v1.2.3