From 05e5e00bc9fb5d0fd8f49d2315d4061cacdb83ab Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Fri, 12 Dec 2008 11:41:05 +0000 Subject: View2D: Cosmetic tweaks for scrollers Scrollers now draw in the 'rounded + shaded' style as much of the rest of Blender now. This is just a rough draft of what they could look like (vertical scrollbers in particular highlight the need for a complementary version of gl_round_box_shade). --- source/blender/makesdna/DNA_view2d_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna/DNA_view2d_types.h') diff --git a/source/blender/makesdna/DNA_view2d_types.h b/source/blender/makesdna/DNA_view2d_types.h index 8ae70605d47..bdf405189bf 100644 --- a/source/blender/makesdna/DNA_view2d_types.h +++ b/source/blender/makesdna/DNA_view2d_types.h @@ -53,7 +53,7 @@ typedef struct View2D { short flag; /* settings */ short align; /* alignment of content in totrect */ - short oldwinx, oldwiny; /* storage of previous winx/winy values encountered by UI_view2d_enforce_status(), for keepaspect */ + short oldwinx, oldwiny; /* storage of previous winx/winy values encountered by UI_view2d_curRect_validate(), for keepaspect */ short around; /* pivot point for transforms (rotate and scale) */ float cursor[2]; /* only used in the UV view for now (for 2D-cursor) */ -- cgit v1.2.3