From 48a7785fd453603afcbcae31913ea528469fd934 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 29 Nov 2018 20:57:09 +0100 Subject: Workbench: Add option to have world space lighting in studio light mode This option is per viewport. Having view space shading make sense when working on isolated objects like if you were holding them in your hands. But for entire scene work, it is better to have the lighting fixed to have a better spatial representation. --- source/blender/makesdna/DNA_view3d_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna/DNA_view3d_types.h') diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 5c31f377447..79d2c230fdc 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -395,6 +395,7 @@ enum { V3D_SHADING_MATCAP_FLIP_X = (1 << 6), V3D_SHADING_SCENE_WORLD = (1 << 7), V3D_SHADING_XRAY_BONE = (1 << 8), + V3D_SHADING_WORLD_ORIENTATION = (1 << 9), }; /* View3DShading->color_type */ -- cgit v1.2.3