From f0dcd2db75b488be000a8be310e1c8a65e85227e Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Wed, 25 Oct 2006 23:57:00 +0000 Subject: == Transform == Embryon functionnality for snapping. - Only snaps to grid on translations (grab) - Transform constraints are supported but header display is wrong. - Can be turned on/off in the Object/Mesh header menu under Transform Properties (tentative spot, will have to integrate better and in other object type menus too) - Can be turned on/off during transform with ` (Back Quote, also tentative) This is, of course, very much Work in Progress. This implements part of the structural ideas for the transform cleanup I've been juggling around with. --- source/blender/makesdna/DNA_view3d_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna/DNA_view3d_types.h') diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index b62c815b2b2..dda40b67bf7 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -158,6 +158,7 @@ typedef struct View3D { /* View3d->flag2 (short) */ #define V3D_OPP_DIRECTION_NAME 1 #define V3D_FLYMODE 2 +#define V3D_TRANSFORM_SNAP 4 /* View3D->around */ #define V3D_CENTRE 0 -- cgit v1.2.3