From 0cc514ec845e3170a63ad837360842219e951e85 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sun, 22 May 2016 15:44:18 +0200 Subject: Make Shift-Z in viewprot a toggle between current shading mode and rendered one This way it is now possible to toggle between material and rendered shading while previously rendered viewport will always go back to solid shading. --- source/blender/makesdna/DNA_view3d_types.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 0ef8f2616c4..321ff26f68f 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -237,6 +237,13 @@ typedef struct View3D { float stereo3d_convergence_factor; float stereo3d_volume_alpha; float stereo3d_convergence_alpha; + + /* Previous viewport draw type. + * Runtime-only, set in the rendered viewport otggle operator. + */ + short prev_drawtype; + short pad1; + float pad2; } View3D; -- cgit v1.2.3