From 2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 Mon Sep 17 00:00:00 2001 From: Damien Picard Date: Fri, 15 Jul 2022 13:30:57 +0200 Subject: Render: camera depth of field support for armature bone targets This is useful when using an armature as a camera rig, to avoid creating and targetting an empty object. Differential Revision: https://developer.blender.org/D7012 --- source/blender/makesdna/DNA_camera_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_camera_types.h b/source/blender/makesdna/DNA_camera_types.h index e0aec298cd0..10a6c936be1 100644 --- a/source/blender/makesdna/DNA_camera_types.h +++ b/source/blender/makesdna/DNA_camera_types.h @@ -54,6 +54,7 @@ typedef struct CameraBGImage { typedef struct CameraDOFSettings { /** Focal distance for depth of field. */ struct Object *focus_object; + char focus_subtarget[64]; float focus_distance; float aperture_fstop; float aperture_rotation; -- cgit v1.2.3