From 37b336a8af31e4280ccc752769336fcff87ed124 Mon Sep 17 00:00:00 2001 From: Hans Goudey Date: Mon, 10 Jan 2022 16:42:50 -0600 Subject: Cleanup: Remove unused "active ID" node flag The value of this flag was only retrieved in `nodeGetActiveID`, which wasn't used anywhere. Other than that, the `NODE_ACTIVE_ID` and related functions seem to come from the Blender internal renderer. Differential Revision: https://developer.blender.org/D13770 --- source/blender/makesdna/DNA_node_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index b44366642f3..29d61bcf2ff 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -377,7 +377,7 @@ typedef struct bNode { #define NODE_PREVIEW 4 #define NODE_HIDDEN 8 #define NODE_ACTIVE 16 -#define NODE_ACTIVE_ID 32 +// #define NODE_ACTIVE_ID 32 /* deprecated */ /* Used to indicate which group output node is used and which viewer node is active. */ #define NODE_DO_OUTPUT 64 #define __NODE_GROUP_EDIT 128 /* DEPRECATED */ -- cgit v1.2.3