From 383c20a6abd6591a3a402504b37fdecaa64fde0f Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Thu, 22 Oct 2020 19:06:00 +0200 Subject: Sculpt: Grab silhouette option This adds a property to the grab that masks vertices based on its original normal and grab delta. When used on thin meshes, it allows to grab the silhouette from one side of the object without affecting the shape of the other side. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9205 --- source/blender/makesdna/DNA_brush_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h index 37b7947dbea..713f5ee2afa 100644 --- a/source/blender/makesdna/DNA_brush_types.h +++ b/source/blender/makesdna/DNA_brush_types.h @@ -775,6 +775,7 @@ typedef enum eBrushFlags2 { BRUSH_POSE_USE_LOCK_ROTATION = (1 << 5), BRUSH_CLOTH_USE_COLLISION = (1 << 6), BRUSH_AREA_RADIUS_PRESSURE = (1 << 7), + BRUSH_GRAB_SILHOUETTE = (1 << 8), } eBrushFlags2; typedef enum { -- cgit v1.2.3