From 5cf987cff8276625735c789f18c9f77c507b70b0 Mon Sep 17 00:00:00 2001 From: Bassam Kurdali Date: Mon, 10 Feb 2014 15:23:01 +1300 Subject: Patch T38282/D295: Add a time offset to the FCurve Noise Modifier FCurve Noise Modifer now has an extra float property which offsets the noise in time. This is useful for creating follow through in procedurally animated noise. For example, if you've used a noise modifier on a parent bone to add additional movement, a quick and easy way to add overlapping motion is to create copies of that modifier on its children, and then offset the time those curves play at. See this in action at: http://youtu.be/Ph6fk_z_k3k Reviewed By: Joshua Leung --- source/blender/makesdna/DNA_anim_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h index 6f5c9254a38..8c04c41650d 100644 --- a/source/blender/makesdna/DNA_anim_types.h +++ b/source/blender/makesdna/DNA_anim_types.h @@ -228,7 +228,7 @@ typedef struct FMod_Noise { float size; float strength; float phase; - float pad; + float offset; short depth; short modification; -- cgit v1.2.3