From 666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 26 Mar 2010 10:52:55 +0000 Subject: Cloth simulation can now use a group to specify which objects to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch) --- source/blender/makesdna/DNA_cloth_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h index 8fa63e6acc4..bd323c5821b 100644 --- a/source/blender/makesdna/DNA_cloth_types.h +++ b/source/blender/makesdna/DNA_cloth_types.h @@ -93,6 +93,7 @@ typedef struct ClothCollSettings int flags; /* collision flags defined in BKE_cloth.h */ short self_loop_count; /* How many iterations for the selfcollision loop */ short loop_count; /* How many iterations for the collision loop. */ + struct Group *group; /* Only use colliders from this group of objects */ } ClothCollSettings; -- cgit v1.2.3