From 71634d94ca4ce2b838206144089010a16bb3f1ff Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Fri, 21 Aug 2020 15:24:36 +0200 Subject: Cleanup: remove LodLevel This was part of the game engine and is not used anymore. Reviewers: brecht Differential Revision: https://developer.blender.org/D8666 --- source/blender/makesdna/DNA_object_types.h | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 62c072831b4..586c704e0f1 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -108,15 +108,6 @@ enum { BOUNDBOX_DIRTY = (1 << 1), }; -typedef struct LodLevel { - struct LodLevel *next, *prev; - struct Object *source; - int flags; - float distance; - char _pad0[4]; - int obhysteresis; -} LodLevel; - struct CustomData_MeshMasks; /* Not saved in file! */ @@ -393,10 +384,6 @@ typedef struct Object { char empty_image_flag; char _pad8[5]; - /** Contains data for levels of detail. */ - ListBase lodlevels; - LodLevel *currentlod; - struct PreviewImage *preview; /** Runtime evaluation data (keep last). */ -- cgit v1.2.3