From 750506be97655044d4746ab2b1ef58408e3f7794 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Mon, 2 Feb 2015 14:25:44 +0100 Subject: Adjust GLSL drawing of window coordinates from camera view (use camera bounds instead of window bounds). Fixes remaining part of T43346 --- source/blender/makesdna/DNA_view3d_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 0eee28e73d9..069ea7a8b97 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -89,12 +89,12 @@ typedef struct RegionView3D { float viewinv[4][4]; /* inverse of viewmat */ float persmat[4][4]; /* viewmat*winmat */ float persinv[4][4]; /* inverse of persmat */ + float viewcamtexcofac[4]; /* offset/scale for camera glsl texcoords */ /* viewmat/persmat multiplied with object matrix, while drawing and selection */ float viewmatob[4][4]; float persmatob[4][4]; - /* user defined clipping planes */ float clip[6][4]; float clip_local[6][4]; /* clip in object space, means we can test for clipping in editmode without first going into worldspace */ -- cgit v1.2.3