From 976f0113e008b4ff2d96760b0e83d5466dda8c54 Mon Sep 17 00:00:00 2001 From: Pablo Dobarro Date: Fri, 14 Aug 2020 00:23:54 +0200 Subject: Multires: Base Mesh Sculpting This adds an option to the Multires modifier to sculpt directly on the base mesh while previewing the displacement of a higher subdivisions level. What this does it considering Multires as a regular modifier without exposing the grid displacement to sculpt mode. This allows to see the propagation happening in real time, which enables to use complex tools like Cloth or Pose in much higher resolutions and without surface noise and artifacts. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D8555 --- source/blender/makesdna/DNA_modifier_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index fc50261eb03..b92c9f42a73 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -1033,6 +1033,7 @@ typedef enum { eMultiresModifierFlag_PlainUv_DEPRECATED = (1 << 1), eMultiresModifierFlag_UseCrease = (1 << 2), eMultiresModifierFlag_UseCustomNormals = (1 << 3), + eMultiresModifierFlag_UseSculptBaseMesh = (1 << 4), } MultiresModifierFlag; /* DEPRECATED, only used for versioning. */ -- cgit v1.2.3