From 9de24c82bab8fc6f1b8810979ac492787d32a964 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 9 Apr 2014 11:48:04 +1000 Subject: View3D: disable LOD when game engine is disabled or ifdef'd --- source/blender/makesdna/DNA_view3d_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 0d2e7828d13..ab8945368e3 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -247,6 +247,7 @@ typedef struct View3D { #define RV3D_CLIPPING 4 #define RV3D_NAVIGATING 8 #define RV3D_GPULIGHT_UPDATE 16 +#define RV3D_IS_GAME_ENGINE 32 /* runtime flag, used to check if LoD's should be used */ /* RegionView3d->viewlock */ #define RV3D_LOCKED (1 << 0) -- cgit v1.2.3