From 9f51785c4d0038d24fed473dc1d803458f838884 Mon Sep 17 00:00:00 2001 From: Miika Hamalainen Date: Wed, 16 Nov 2011 18:32:28 +0000 Subject: Dynamic Paint: * Wave simulation speed doesn't anymore depend on surface size, but uses relative distances instead. This change will likely change simulation behavior on existing saves, but can be easily tweaked back using the "Wave Speed" parameter. * Added a new wave brush type, "Depth Change". It uses the change of brush intersection between frames, giving a better looking "wake" for moving objects. It also doesn't leave any "dent" to the surface while remaining still. --- source/blender/makesdna/DNA_dynamicpaint_types.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h index 22a0462985c..fdfd1e2b754 100644 --- a/source/blender/makesdna/DNA_dynamicpaint_types.h +++ b/source/blender/makesdna/DNA_dynamicpaint_types.h @@ -169,6 +169,7 @@ typedef struct DynamicPaintCanvasSettings { #define MOD_DPAINT_WAVEB_DEPTH 0 /* use intersection depth */ #define MOD_DPAINT_WAVEB_FORCE 1 /* act as a force on intersection area */ #define MOD_DPAINT_WAVEB_REFLECT 2 /* obstacle that reflects waves */ +#define MOD_DPAINT_WAVEB_CHANGE 3 /* use change of intersection depth from previous frame */ /* brush ray_dir */ #define MOD_DPAINT_RAY_CANVAS 0 -- cgit v1.2.3