From adea12cb01e4c4f18f345dfbbf49e9e622192e4e Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 4 Sep 2012 13:29:07 +0000 Subject: Cycles: merge of changes from tomato branch. Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering. --- source/blender/makesdna/DNA_node_types.h | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index ffb16b96b55..3f1f4933585 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -614,17 +614,27 @@ typedef struct NodeTexSky { typedef struct NodeTexImage { NodeTexBase base; ImageUser iuser; - int color_space, pad; + int color_space; + int projection; + float projection_blend; + int pad; } NodeTexImage; typedef struct NodeTexChecker { NodeTexBase base; } NodeTexChecker; +typedef struct NodeTexBrick { + NodeTexBase base; + int offset_freq, squash_freq; + float offset, squash; +} NodeTexBrick; + typedef struct NodeTexEnvironment { NodeTexBase base; ImageUser iuser; - int color_space, projection; + int color_space; + int projection; } NodeTexEnvironment; typedef struct NodeTexGradient { @@ -764,6 +774,10 @@ typedef struct NodeTrackPosData { #define SHD_PROJ_EQUIRECTANGULAR 0 #define SHD_PROJ_MIRROR_BALL 1 +/* image texture */ +#define SHD_PROJ_FLAT 0 +#define SHD_PROJ_BOX 1 + /* blur node */ #define CMP_NODE_BLUR_ASPECT_NONE 0 #define CMP_NODE_BLUR_ASPECT_Y 1 -- cgit v1.2.3