From e2f9afbaabbdecc87c77261e40650da426baf168 Mon Sep 17 00:00:00 2001 From: IRIE Shinsuke Date: Tue, 11 Feb 2014 17:06:21 +0900 Subject: Blender Internal: Modify material property "Cast Buffer Shadows" to affect ray shadows also, and rename it to "Cast Shadows". This allows us to make materials that don't cast ray shadows. Turning off this property can reduce the rendering time slightly. Note: RNA path is changed to "use_cast_shadows" as well. The older path "use_cast_buffer_shadows" still can be used as its alias, but it will be removed after updating some addons. Reviewed By: brecht Differential Revision: https://developer.blender.org/D272 --- source/blender/makesdna/DNA_material_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/makesdna') diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h index a6478f2ae69..8dc46ec95d9 100644 --- a/source/blender/makesdna/DNA_material_types.h +++ b/source/blender/makesdna/DNA_material_types.h @@ -267,7 +267,7 @@ typedef struct Material { #define MA_RAYBIAS 0x400000 #define MA_FULL_OSA 0x800000 #define MA_TANGENT_STR 0x1000000 -#define MA_SHADBUF 0x2000000 +#define MA_CASTSHADOW 0x2000000 /* note; we drop MA_TANGENT_STR later to become tangent_u */ #define MA_TANGENT_V 0x4000000 /* qdn: a bit clumsy this, tangents needed for normal maps separated from shading */ -- cgit v1.2.3