From 0be08725adec7659ca612e2d068e62d4d7a926c6 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Mon, 16 Aug 2010 12:14:09 +0000 Subject: Py API (GSoC): Second merging commit Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine. --- source/blender/makesrna/intern/rna_actuator.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/makesrna/intern/rna_actuator.c') diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index f5145d86270..63e09c1b6c2 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -1557,8 +1557,8 @@ static void rna_def_game_actuator(BlenderRNA *brna) {ACT_GAME_LOAD, "START", 0, "Start new game", ""}, {ACT_GAME_RESTART, "RESTART", 0, "Restart this game", ""}, {ACT_GAME_QUIT, "QUIT", 0, "Quit this game", ""}, - {ACT_GAME_SAVECFG, "SAVECFG", 0, "Save GameLogic.globalDict", ""}, - {ACT_GAME_LOADCFG, "LOADCFG", 0, "Load GameLogic.globalDict", ""}, + {ACT_GAME_SAVECFG, "SAVECFG", 0, "Save bge.logic.globalDict", ""}, + {ACT_GAME_LOADCFG, "LOADCFG", 0, "Load bge.logic.globalDict", ""}, {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "GameActuator", "Actuator"); -- cgit v1.2.3