From 78faeb73b81d9eb6fe1f02e6fb6a0585a4ecf021 Mon Sep 17 00:00:00 2001 From: Daniel Salazar Date: Thu, 11 Feb 2010 01:11:52 +0000 Subject: Operation Dot-Kill finished --- source/blender/makesrna/intern/rna_boid.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source/blender/makesrna/intern/rna_boid.c') diff --git a/source/blender/makesrna/intern/rna_boid.c b/source/blender/makesrna/intern/rna_boid.c index bdc0b89ec58..379e10a8475 100644 --- a/source/blender/makesrna/intern/rna_boid.c +++ b/source/blender/makesrna/intern/rna_boid.c @@ -45,24 +45,24 @@ #include "WM_types.h" EnumPropertyItem boidrule_type_items[] ={ - {eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source."}, - {eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source."}, - {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Monoeuver to avoid collisions with other boids and deflector objects in near future."}, - {eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids."}, - {eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity."}, - {eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object."}, - {eBoidRuleType_AverageSpeed, "AVERAGE_SPEED", 0, "Average Speed", "Maintain speed, flight level or wander."}, - {eBoidRuleType_Fight, "FIGHT", 0, "Fight", "Go to closest enemy and attack when in range."}, - //{eBoidRuleType_Protect, "PROTECT", 0, "Protect", "Go to enemy closest to target and attack when in range."}, - //{eBoidRuleType_Hide, "HIDE", 0, "Hide", "Find a deflector move to it's other side from closest enemy."}, - //{eBoidRuleType_FollowPath, "FOLLOW_PATH", 0, "Follow Path", "Move along a assigned curve or closest curve in a group."}, - //{eBoidRuleType_FollowWall, "FOLLOW_WALL", 0, "Follow Wall", "Move next to a deflector object's in direction of it's tangent."}, + {eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source"}, + {eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source"}, + {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision", "Maneuver to avoid collisions with other boids and deflector objects in near future"}, + {eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids"}, + {eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity"}, + {eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object"}, + {eBoidRuleType_AverageSpeed, "AVERAGE_SPEED", 0, "Average Speed", "Maintain speed, flight level or wander"}, + {eBoidRuleType_Fight, "FIGHT", 0, "Fight", "Go to closest enemy and attack when in range"}, + //{eBoidRuleType_Protect, "PROTECT", 0, "Protect", "Go to enemy closest to target and attack when in range"}, + //{eBoidRuleType_Hide, "HIDE", 0, "Hide", "Find a deflector move to it's other side from closest enemy"}, + //{eBoidRuleType_FollowPath, "FOLLOW_PATH", 0, "Follow Path", "Move along a assigned curve or closest curve in a group"}, + //{eBoidRuleType_FollowWall, "FOLLOW_WALL", 0, "Follow Wall", "Move next to a deflector object's in direction of it's tangent"}, {0, NULL, 0, NULL, NULL}}; EnumPropertyItem boidruleset_type_items[] ={ - {eBoidRulesetType_Fuzzy, "FUZZY", 0, "Fuzzy", "Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated."}, - {eBoidRulesetType_Random, "RANDOM", 0, "Random", "A random rule is selected for each boid."}, - {eBoidRulesetType_Average, "AVERAGE", 0, "Average", "All rules are averaged."}, + {eBoidRulesetType_Fuzzy, "FUZZY", 0, "Fuzzy", "Rules are gone through top to bottom. Only the first rule that effect above fuzziness threshold is evaluated"}, + {eBoidRulesetType_Random, "RANDOM", 0, "Random", "A random rule is selected for each boid"}, + {eBoidRulesetType_Average, "AVERAGE", 0, "Average", "All rules are averaged"}, {0, NULL, 0, NULL, NULL}}; -- cgit v1.2.3