From 177623dd40431b25b34fcfea368024eb66767228 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Thu, 21 Mar 2019 16:44:01 +0100 Subject: Implement Stencil Mask Drawing for Texture Painting Stencil mask drawing was not implemented yet. This commit will implement this for texture painting. It brings the state back to how it was for B279. Reviewed By: fclem Maniphest Tasks: T58727 Differential Revision: https://developer.blender.org/D4570 --- source/blender/makesrna/intern/rna_mesh.c | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/makesrna/intern/rna_mesh.c') diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c index c9a8da51e40..158f4535303 100644 --- a/source/blender/makesrna/intern/rna_mesh.c +++ b/source/blender/makesrna/intern/rna_mesh.c @@ -2642,6 +2642,7 @@ static void rna_def_mesh(BlenderRNA *brna) RNA_def_property_int_funcs(prop, "rna_Mesh_uv_layer_stencil_index_get", "rna_Mesh_uv_layer_stencil_index_set", "rna_Mesh_uv_layer_index_range"); RNA_def_property_ui_text(prop, "Mask UV loop layer Index", "Mask UV loop layer index"); + RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); /* Vertex colors */ -- cgit v1.2.3