From 74b770bc898d745f3d377c451fe263529acbc46c Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Sun, 25 Aug 2013 18:45:04 +0000 Subject: Fix [#36289] Not change children object on freez layer when change frame. When hiding the layer of an object, switching to a different fram, and showing again that layer, things like object's parenting were not handled... Just set do_time option of DAG_on_visible_update() to True when updating layers. Note: maybe we could re-enable layers animation... not sure though ;) --- source/blender/makesrna/intern/rna_scene.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/makesrna/intern/rna_scene.c') diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 1f7ddb9ab4d..0b158d69f58 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -487,7 +487,8 @@ static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), Po static void rna_Scene_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr) { rna_Scene_view3d_update(bmain, scene, ptr); - DAG_on_visible_update(bmain, FALSE); + /* We need do_time here, else we can have update issues like [#36289]... */ + DAG_on_visible_update(bmain, true); } static void rna_Scene_fps_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr)) -- cgit v1.2.3