From 5436008e40c9a385082afd1c7cf99c73163c061e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 22:24:53 +0000 Subject: rna api cleanup... - remove 'ing' suffix - use 'blend_type' rather then 'blend_mode' or 'blending' --- .../makesrna/rna_cleanup/rna_properties.txt | 30 +++++++++++----------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source/blender/makesrna/rna_cleanup/rna_properties.txt') diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index 4ea22e422b0..f6979075898 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -25,13 +25,13 @@ Actuator.type -> type: enum ActuatorSensor.actuator -> actuator: string Actuator name, actuator active state modifications will be detected Addon.module -> module: string Module name AnimData.action -> action: pointer Active Action for this datablock -AnimData.action_blending -> action_blending: enum Method used for combining Active Action's result with result of NLA stack +AnimData.action_blending -> action_blend_type: enum Method used for combining Active Action's result with result of NLA stack AnimData.action_extrapolation -> action_extrapolation: enum Action to take for gaps past the Active Action's range (when evaluating with NLA) AnimData.action_influence -> action_influence: float Amount the Active Action contributes to the result of the NLA stack AnimData.drivers -> drivers: collection, (read-only) The Drivers/Expressions for this datablock AnimData.nla_tracks -> nla_tracks: collection, (read-only) NLA Tracks (i.e. Animation Layers) AnimViz.motion_paths -> motion_paths: pointer, (read-only) Motion Path settings for visualisation -AnimViz.onion_skinning -> onion_skinning: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation +AnimViz.onion_skinning -> onion_skin_frames: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation AnimVizMotionPaths.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) AnimVizMotionPaths.bake_location -> bake_location: enum When calculating Bone Paths, use Head or Tips AnimVizMotionPaths.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) @@ -139,7 +139,7 @@ BoidSettings.air_max_ave -> air_max_ave: float Maximum angular velocity in BoidSettings.air_max_speed -> air_max_speed: float Maximum speed in air BoidSettings.air_min_speed -> air_min_speed: float Minimum speed in air (relative to maximum speed) BoidSettings.air_personal_space -> air_personal_space: float Radius of boids personal space in air (% of particle size) -BoidSettings.banking -> banking: float Amount of rotation around velocity vector on turns +BoidSettings.banking -> bank: float Amount of rotation around velocity vector on turns BoidSettings.health -> health: float Initial boid health when born BoidSettings.height -> height: float Boid height relative to particle size BoidSettings.land_jump_speed -> land_jump_speed: float Maximum speed for jumping @@ -551,7 +551,7 @@ DomainFluidSettings.render_display_mode -> render_display_mode: enum How t DomainFluidSettings.resolution -> resolution: int Domain resolution in X,Y and Z direction DomainFluidSettings.slip_type -> slip_type: enum DomainFluidSettings.start_time -> start_time: float Simulation time of the first blender frame -DomainFluidSettings.surface_smoothing -> surface_smoothing: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing +DomainFluidSettings.surface_smoothing -> surface_smooth: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times! DomainFluidSettings.tracer_particles -> tracer_particles: int Number of tracer particles to generate DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum How to display the mesh in the viewport @@ -807,7 +807,7 @@ GameSoftBodySettings.linstiff -> linstiff: float Linear stiffness of the s GameSoftBodySettings.margin -> margin: float Collision margin for soft body. Small value makes the algorithm unstable GameSoftBodySettings.position_iterations -> position_iterations: int Position solver iterations GameSoftBodySettings.threshold -> threshold: float Shape matching threshold -GameSoftBodySettings.welding -> welding: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) +GameSoftBodySettings.welding -> weld_threshold: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) GameStringProperty.value -> value: string Property value GameTimerProperty.value -> value: float Property value GlowSequence.blur_distance -> blur_distance: float Radius of glow effect @@ -969,7 +969,7 @@ KeyingSetInfo.bl_label -> bl_label: string KeyingSetPath.array_index -> array_index: int Index to the specific setting if applicable KeyingSetPath.data_path -> data_path: string Path to property setting KeyingSetPath.group -> group: string Name of Action Group to assign setting(s) for this path to -KeyingSetPath.grouping -> grouping: enum Method used to define which Group-name to use +KeyingSetPath.grouping -> group_method: enum Method used to define which Group-name to use KeyingSetPath.id -> id: pointer ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only) KeyingSetPath.id_type -> id_type: enum Type of ID-block that can be used KinematicConstraint.axis_reference -> axis_reference: enum Constraint axis Lock options relative to Bone or Target reference @@ -1435,7 +1435,7 @@ NlaStrip.action_frame_end -> action_frame_end: float NlaStrip.action_frame_start -> action_frame_start: float NlaStrip.blend_in -> blend_in: float Number of frames at start of strip to fade in influence NlaStrip.blend_out -> blend_out: float -NlaStrip.blending -> blending: enum Method used for combining strip's result with accumulated result +NlaStrip.blending -> blend_type: enum Method used for combining strip's result with accumulated result NlaStrip.extrapolation -> extrapolation: enum Action to take for gaps past the strip extents NlaStrip.fcurves -> fcurves: collection, (read-only) F-Curves for controlling the strip's influence and timing NlaStrip.frame_end -> frame_end: float @@ -2102,7 +2102,7 @@ ScrewModifier.steps -> steps: int Number of steps in the revolution Sensor.frequency -> frequency: int Delay between repeated pulses(in logic tics, 0=no delay) Sensor.name -> name: string Sensor name Sensor.type -> type: enum -Sequence.blend_mode -> blend_mode: enum +Sequence.blend_mode -> blend_type: enum Sequence.blend_opacity -> blend_opacity: float Sequence.channel -> channel: int Y position of the sequence strip Sequence.effect_fader -> effect_fader: float @@ -2222,7 +2222,7 @@ SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum Method of ca SoftBodySettings.ball_damp -> ball_damp: float Blending to inelastic collision SoftBodySettings.ball_size -> ball_size: float Absolute ball size or factor if not manual adjusted SoftBodySettings.ball_stiff -> ball_stiff: float Ball inflating pressure -SoftBodySettings.bending -> bending: float Bending Stiffness +SoftBodySettings.bending -> bend: float Bending Stiffness SoftBodySettings.choke -> choke: int 'Viscosity' inside collision target SoftBodySettings.collision_type -> collision_type: enum Choose Collision Type SoftBodySettings.damp -> damp: float Edge spring friction @@ -2353,7 +2353,7 @@ SpaceView3D.pivot_point -> pivot_point: enum Pivot center for rotation/sca SpaceView3D.region_3d -> region_3d: pointer, (read-only) 3D region in this space, in case of quad view the camera region SpaceView3D.region_quadview -> region_quadview: pointer, (read-only) 3D region that defines the quad view settings SpaceView3D.transform_orientation -> transform_orientation: enum Transformation orientation -SpaceView3D.viewport_shading -> viewport_shading: enum Method to display/shade objects in the 3D View +SpaceView3D.viewport_shading -> viewport_shade: enum Method to display/shade objects in the 3D View SpeedControlSequence.global_speed -> global_speed: float Spline.bezier_points -> bezier_points: collection, (read-only) Collection of points for bezier curves only Spline.character_index -> character_index: int, (read-only) Location of this character in the text data (only for text curves) @@ -2939,8 +2939,8 @@ ToolSettings.etch_template -> etch_template: pointer Template armature tha ToolSettings.image_paint -> image_paint: pointer, (read-only) ToolSettings.normal_size -> normal_size: float Display size for normals in the 3D view ToolSettings.particle_edit -> particle_edit: pointer, (read-only) -ToolSettings.proportional_editing -> proportional_editing: enum Proportional editing mode -ToolSettings.proportional_editing_falloff -> proportional_editing_falloff: enum Falloff type for proportional editing mode +ToolSettings.proportional_editing -> proportional_edit: enum Proportional editing mode +ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum Falloff type for proportional editing mode ToolSettings.sculpt -> sculpt: pointer, (read-only) ToolSettings.snap_element -> snap_element: enum Type of element to snap to ToolSettings.snap_target -> snap_target: enum Which part to snap onto the target @@ -3074,7 +3074,7 @@ UserPreferencesView.properties_width_check -> properties_width_check: int UserPreferencesView.rotation_angle -> rotation_angle: int The rotation step for numerical pad keys (2 4 6 8) UserPreferencesView.smooth_view -> smooth_view: int The time to animate the view in milliseconds, zero to disable UserPreferencesView.timecode_style -> timecode_style: enum Format of Time Codes displayed when not displaying timing in terms of frames -UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_minimum_spacing: int Minimum number of pixels between each gridline in 2D Viewports +UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_min_spacing: int Minimum number of pixels between each gridline in 2D Viewports UserPreferencesView.wheel_scroll_lines -> wheel_scroll_lines: int The number of lines scrolled at a time with the mouse wheel UserSolidLight.diffuse_color -> diffuse_color: float The diffuse color of the OpenGL light UserSolidLight.direction -> direction: float The direction that the OpenGL light is shining @@ -3089,7 +3089,7 @@ VertexGroup.index -> index: int, (read-only) Index number of the vertex gr VertexGroup.name -> name: string Vertex group name VertexGroupElement.group -> group: int, (read-only) VertexGroupElement.weight -> weight: float Vertex Weight -VoronoiTexture.coloring -> coloring: enum +VoronoiTexture.coloring -> color_mode: enum VoronoiTexture.distance_metric -> distance_metric: enum VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float Minkovsky exponent VoronoiTexture.nabla -> nabla: float Size of derivative offset used for calculating normal @@ -3157,7 +3157,7 @@ World.stars -> stars: pointer, (read-only) World stars settings World.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures World.zenith_color -> zenith_color: float Color at the zenith WorldLighting.adapt_to_speed -> adapt_to_speed: float Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) -WorldLighting.ao_blend_mode -> ao_blend_mode: enum Defines how AO mixes with material shading +WorldLighting.ao_blend_mode -> ao_blend_type: enum Defines how AO mixes with material shading WorldLighting.ao_factor -> ao_factor: float Factor for ambient occlusion blending WorldLighting.bias -> bias: float Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered) WorldLighting.correction -> correction: float Ad-hoc correction for over-occlusion due to the approximation (for Approximate) -- cgit v1.2.3