From e056a03fe4b4b6717e078a13724b1c968f66634a Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 23 Aug 2010 11:04:43 +0000 Subject: - rename mesh UV and VertexColor add functions mesh.add_vertex_color() -> vcol = mesh.vertex_colors.new(name) mesh.add_uv_texture() -> uvtex = mesh.uv_textures.new(name) - pose.active_bone_group -> pose.bone_groups.active, same for UV&vcol layers, keying sets, key configs --- .../makesrna/rna_cleanup/rna_properties.txt | 32 +++++++++------------- 1 file changed, 13 insertions(+), 19 deletions(-) (limited to 'source/blender/makesrna/rna_cleanup') diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index 87e0021bd5c..92adbf4373e 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -313,6 +313,7 @@ #+ * BoneGroup.color_set -> color_set: enum "Custom color set to use" #+ * BoneGroup.colors -> colors: pointer, "(read-only) Copy of the colors associated with the groups color set" #+ * BoneGroup.name -> name: string "NO DESCRIPTION" +#BoneGroups.active -> active: pointer "Active bone group for this pose" #+ * ClothCollisionSettings.collision_quality -> collision_quality: int "How many collision iterations should be done. (higher is better quality but slower)" #ClothCollisionSettings.distance_min -> distance_min: float "Minimum distance between collision objects before collision response takes in" #+ * ClothCollisionSettings.friction -> friction: float "Friction force if a collision happened. (higher = less movement)" @@ -1430,9 +1431,7 @@ #ID|Material.use_vertex_color_light -> use_vertex_color_light: boolean "Add vertex colors as additional lighting" #ID|Material.use_vertex_color_paint -> use_vertex_color_paint: boolean "Replaces object base color with vertex colors (multiplies with texture face face assigned textures)" #+ * ID|Material.volume -> volume: pointer, "(read-only) Volume settings for the material" -#+ * ID|Mesh.active_uv_texture -> active_uv_texture: pointer "Active UV texture" #+ * ID|Mesh.active_uv_texture_index -> active_uv_texture_index: int "Active UV texture index" -#+ * ID|Mesh.active_vertex_color -> active_vertex_color: pointer "Active vertex color layer" #+ * ID|Mesh.active_vertex_color_index -> active_vertex_color_index: int "Active vertex color index" #+ * ID|Mesh.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock" #ID|Mesh.auto_smooth_angle -> auto_smooth_angle: int "Defines maximum angle between face normals that Auto Smooth will operate on" @@ -1721,7 +1720,6 @@ #ID|ParticleSettings.use_whole_group -> use_whole_group: boolean "Use whole group at once" #+ * ID|ParticleSettings.userjit -> userjit: int "Emission locations / face (0 = automatic)" #+ * ID|ParticleSettings.virtual_parents -> virtual_parents: float "Relative amount of virtual parents" -#+ * ID|Scene.active_keying_set -> active_keying_set: pointer "Active Keying Set used to insert/delete keyframes" #+ * ID|Scene.active_keying_set_index -> active_keying_set_index: int "Current Keying Set index (negative for builtin and positive for absolute)" #+ * ID|Scene.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock" #ID|Scene.audio_distance_model -> audio_distance_model: enum "Distance model for distance attenuation calculation" @@ -1895,8 +1893,6 @@ #ID|Texture|WoodTexture.wood_type -> wood_type: enum "NO DESCRIPTION" #+ * ID|VectorFont.filepath -> filepath: string, "(read-only)" #+ * ID|VectorFont.packed_file -> packed_file: pointer, "(read-only)" -#TODO, move into collectin * ID|WindowManager.active_keyconfig -> active_keyconfig: pointer "NO DESCRIPTION" -#+ * ID|WindowManager.default_keyconfig -> default_keyconfig: pointer, "(read-only)" #+ * ID|WindowManager.keyconfigs -> keyconfigs: collection, "(read-only) Registered key configurations" #+ * ID|WindowManager.operators -> operators: collection, "(read-only) Operator registry" #+ * ID|WindowManager.windows -> windows: collection, "(read-only) Open windows" @@ -1940,6 +1936,8 @@ #KeyConfig.is_user_defined -> is_user_defined: boolean, "(read-only) Indicates that a keyconfig was defined by the user" #+ * KeyConfig.keymaps -> keymaps: collection, "(read-only) Key maps configured as part of this configuration" #+ * KeyConfig.name -> name: string "Name of the key configuration" +#KeyConfigurations.active -> active: pointer "Active wm KeyConfig" +#KeyConfigurations.default -> default: pointer, "(read-only)" #KeyMap.is_modal -> is_modal: boolean, "(read-only) Indicates that a keymap is used for translate modal events for an operator" #KeyMap.is_user_defined -> is_user_defined: boolean "Keymap is defined by the user" #+ * KeyMap.items -> items: collection, "(read-only) Items in the keymap, linking an operator to an input event" @@ -1974,7 +1972,6 @@ #+ * Keyframe.select_left_handle -> select_left_handle: boolean "Handle 1 selection status" #+ * Keyframe.select_right_handle -> select_right_handle: boolean "Handle 2 selection status" #+ * Keyframe.type -> type: enum "The type of keyframe" -#TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Active Keying Set used to insert/delete keyframes" #+ * KeyingSet.active_path_index -> active_path_index: int "Current Keying Set index" #KeyingSet.is_path_absolute -> is_path_absolute: boolean, "(read-only) Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)" #+ * KeyingSet.name -> name: string "NO DESCRIPTION" @@ -1998,6 +1995,8 @@ #KeyingSetPath.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" #KeyingSetPath.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" #KeyingSetPath.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis" +#KeyingSetPaths.active -> active: pointer "Active Keying Set used to insert/delete keyframes" +#KeyingSets.active -> active: pointer "Active Keying Set used to insert/delete keyframes" #+ * LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float "Multiplier to convert blender units to physical distance" #+ * LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float "Extinction scattering contribution factor" #+ * LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float "Scatter contribution factor" @@ -2062,13 +2061,13 @@ #MaterialHalo.line_count -> line_count: int "Sets the number of star shaped lines rendered over the halo" #MaterialHalo.ring_count -> ring_count: int "Sets the number of rings rendered over the halo" #+ * MaterialHalo.seed -> seed: int "Randomizes ring dimension and line location" -#MaterialHalo.show_shaded -> show_shaded: boolean "Lets halo receive light and shadows from external objects" #+ * MaterialHalo.size -> size: float "Sets the dimension of the halo" #MaterialHalo.star_tip_count -> star_tip_count: int "Sets the number of points on the star shaped halo" #MaterialHalo.use_extreme_alpha -> use_extreme_alpha: boolean "Uses extreme alpha" #MaterialHalo.use_flare_mode -> use_flare_mode: boolean "Renders halo as a lensflare" #MaterialHalo.use_lines -> use_lines: boolean "Renders star shaped lines over halo" #MaterialHalo.use_ring -> use_ring: boolean "Renders rings over halo" +#MaterialHalo.use_shaded -> use_shaded: boolean "Lets halo receive light and shadows from external objects" #MaterialHalo.use_soft -> use_soft: boolean "Softens the edges of halos at intersections with other geometry" #MaterialHalo.use_star -> use_star: boolean "Renders halo as a star" #MaterialHalo.use_texture -> use_texture: boolean "Gives halo a texture" @@ -2218,6 +2217,7 @@ #+ * MeshVertex.index -> index: int, "(read-only) Index number of the vertex" #+ * MeshVertex.normal -> normal: float[3] "Vertex Normal" #+ * MeshVertex.select -> select: boolean "NO DESCRIPTION" +#MetaBallElements.active -> active: pointer, "(read-only) Last selected element" #MetaElement.co -> co: float[3] "NO DESCRIPTION" #+ * MetaElement.hide -> hide: boolean "Hide element" #+ * MetaElement.radius -> radius: float "NO DESCRIPTION" @@ -2392,10 +2392,10 @@ #+ * Modifier|SmokeModifier.flow_settings -> flow_settings: pointer, "(read-only)" #Modifier|SmokeModifier.smoke_type -> smoke_type: enum "NO DESCRIPTION" #+ * Modifier|SmoothModifier.factor -> factor: float "NO DESCRIPTION" -#Modifier|SmoothModifier.ise_x -> ise_x: boolean "NO DESCRIPTION" -#Modifier|SmoothModifier.ise_y -> ise_y: boolean "NO DESCRIPTION" -#Modifier|SmoothModifier.ise_z -> ise_z: boolean "NO DESCRIPTION" #Modifier|SmoothModifier.iterations -> iterations: int "NO DESCRIPTION" +#Modifier|SmoothModifier.use_x -> use_x: boolean "NO DESCRIPTION" +#Modifier|SmoothModifier.use_y -> use_y: boolean "NO DESCRIPTION" +#Modifier|SmoothModifier.use_z -> use_z: boolean "NO DESCRIPTION" #+ * Modifier|SmoothModifier.vertex_group -> vertex_group: string "Vertex group name" #+ * Modifier|SoftBodyModifier.point_cache -> point_cache: pointer, "(read-only)" #+ * Modifier|SoftBodyModifier.settings -> settings: pointer, "(read-only)" @@ -2879,7 +2879,6 @@ #+ * PointDensity.turbulence_strength -> turbulence_strength: float "NO DESCRIPTION" #PointDensity.use_turbulence -> use_turbulence: boolean "Add directed noise to the density at render-time" #PointDensity.vertex_cache_space -> vertex_cache_space: enum "Co-ordinate system to cache vertices in" -#+ * Pose.active_bone_group -> active_bone_group: pointer "Active bone group for this pose" #+ * Pose.active_bone_group_index -> active_bone_group_index: int "Active index in bone groups array" #+ * Pose.animation_visualisation -> animation_visualisation: pointer, "(read-only) Animation data for this datablock" #+ * Pose.bone_groups -> bone_groups: collection, "(read-only) Groups of the bones" @@ -3066,9 +3065,6 @@ #+ * RenderSettings.edge_color -> edge_color: float[3] "NO DESCRIPTION" #+ * RenderSettings.edge_threshold -> edge_threshold: int "Threshold for drawing outlines on geometry edges" #+ * RenderSettings.engine -> engine: enum "Engine to use for rendering" -#RenderSettings.exr_codec -> exr_codec: enum "Codec settings for OpenEXR" -#RenderSettings.exr_preview -> exr_preview: boolean "When rendering animations, save JPG preview images in same directory" -#RenderSettings.exr_zbuf -> exr_zbuf: boolean "Save the z-depth per pixel (32 bit unsigned int zbuffer)" #+ * RenderSettings.field_order -> field_order: enum "Order of video fields. Select which lines get rendered first, to create smooth motion for TV output" #+ * RenderSettings.file_extension -> file_extension: string, "(read-only) The file extension used for saving renders" #+ * RenderSettings.file_format -> file_format: enum "File format to save the rendered images as" @@ -3079,9 +3075,6 @@ #+ * RenderSettings.fps_base -> fps_base: float "Framerate base" #RenderSettings.has_multiple_engines -> has_multiple_engines: boolean, "(read-only) More than one rendering engine is available" #+ * RenderSettings.is_movie_format -> is_movie_format: boolean, "(read-only) When true the format is a movie" -#RenderSettings.jpeg2k_depth -> jpeg2k_depth: enum "Bit depth per channel" -#RenderSettings.jpeg2k_preset -> jpeg2k_preset: enum "Use a DCI Standard preset for saving jpeg2000" -#RenderSettings.jpeg2k_ycc -> jpeg2k_ycc: boolean "Save luminance-chrominance-chrominance channels instead of RGB colors" #+ * RenderSettings.layers -> layers: collection, "(read-only)" #+ * RenderSettings.motion_blur_samples -> motion_blur_samples: int "Number of scene samples to take with motion blur" #+ * RenderSettings.motion_blur_shutter -> motion_blur_shutter: float "Time taken in frames between shutter open and close" @@ -3120,7 +3113,6 @@ #RenderSettings.use_crop_to_border -> use_crop_to_border: boolean "Crop the rendered frame to the defined border size" #RenderSettings.use_edge_enhance -> use_edge_enhance: boolean "Create a toon outline around the edges of geometry" #+ * RenderSettings.use_envmaps -> use_envmaps: boolean "Calculate environment maps while rendering" -#RenderSettings.use_exr_half -> use_exr_half: boolean "Use 16 bit floats instead of 32 bit floats per channel" #RenderSettings.use_fields -> use_fields: boolean "Render image to two fields per frame, for interlaced TV output" #RenderSettings.use_fields_still -> use_fields_still: boolean "Disable the time difference between fields" #+ * RenderSettings.use_file_extension -> use_file_extension: boolean "Add the file format extensions to the rendered file name (eg: filename + .jpg)" @@ -3543,7 +3535,7 @@ #SmokeDomainSettings.collision_extents -> collision_extents: enum "Selects which domain border will be treated as collision object." #SmokeDomainSettings.collision_group -> collision_group: pointer "Limit collisions to this group" #+ * SmokeDomainSettings.dissolve_speed -> dissolve_speed: int "Dissolve Speed" -#+ * SmokeDomainSettings.eff_group -> eff_group: pointer "Limit effectors to this group" +#SmokeDomainSettings.effector_group -> effector_group: pointer "Limit effectors to this group" #+ * SmokeDomainSettings.effector_weights -> effector_weights: pointer, "(read-only)" #+ * SmokeDomainSettings.fluid_group -> fluid_group: pointer "Limit fluid objects to this group" #+ * SmokeDomainSettings.noise_type -> noise_type: enum "Noise method which is used for creating the high resolution" @@ -4405,6 +4397,7 @@ + * UILayout.active -> show_active: boolean "NO DESCRIPTION" + * UILayout.enabled -> show_enabled: boolean "When false, this (sub)layout is greyed out." #+ * UVProjector.object -> object: pointer "Object to use as projector transform" +#UVTextures.active -> active: pointer "Active UV texture" #+ * UnitSettings.rotation_units -> rotation_units: enum "Unit to use for displaying/editing rotation values" #+ * UnitSettings.scale_length -> scale_length: float "Scale to use when converting between blender units and dimensions" #+ * UnitSettings.system -> system: enum "The unit system to use for button display" @@ -4561,6 +4554,7 @@ #+ * ValueNodeSocket.name -> name: string, "(read-only) Socket name" #+ * VectorNodeSocket.default_value -> default_value: float[3] "Default value of the socket when no link is attached" #+ * VectorNodeSocket.name -> name: string, "(read-only) Socket name" +#VertexColors.active -> active: pointer "Active vertex color layer" #+ * VertexGroup.index -> index: int, "(read-only) Index number of the vertex group" #+ * VertexGroup.name -> name: string "Vertex group name" #+ * VertexGroupElement.group -> group: int, "(read-only)" -- cgit v1.2.3