From 3da40611d914e6177dd25e41baf5a6c5c4fe7154 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 15 Aug 2009 19:35:03 +0000 Subject: 2.5: Material buttons * Transparency is now it's own panel, with a boolean toggle + enum for z/ray transparency (following mockup made by William). Also had to change DNA flags for this. * Disabled radiosity a bit more in render engine, it still had some effects like auto autosmooth. * Make some sliders in material buttons percentages in RNA. * Some other small tweaks in layout and naming. --- source/blender/makesrna/intern/rna_material.c | 82 +++++++++++++-------------- 1 file changed, 41 insertions(+), 41 deletions(-) (limited to 'source/blender/makesrna') diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index 4ac3996d0a5..66c08c4da4c 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -527,10 +527,16 @@ static void rna_def_material_colors(StructRNA *srna) RNA_def_property_ui_text(prop, "Mirror Color", "Mirror color of the material."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "alpha", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "alpha", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Alpha", "Alpha transparency of the material."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING_DRAW, NULL); + + prop= RNA_def_property(srna, "specular_alpha", PROP_FLOAT, PROP_PERCENTAGE); + RNA_def_property_float_sdna(prop, NULL, "spectra"); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Specular Alpha", "Alpha transparency for specular areas."); + RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); /* Color bands */ prop= RNA_def_property(srna, "use_diffuse_ramp", PROP_BOOLEAN, PROP_NONE); @@ -599,7 +605,7 @@ static void rna_def_material_diffuse(StructRNA *srna) RNA_def_property_ui_text(prop, "Diffuse Shader Model", ""); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "diffuse_reflection", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "diffuse_reflection", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "ref"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Diffuse Reflection", "Amount of diffuse reflection."); @@ -616,7 +622,7 @@ static void rna_def_material_diffuse(StructRNA *srna) RNA_def_property_ui_text(prop, "Diffuse Toon Size", "Size of diffuse toon area."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "diffuse_toon_smooth", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "diffuse_toon_smooth", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "param[1]"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Diffuse Toon Smooth", "Smoothness of diffuse toon area."); @@ -660,7 +666,7 @@ static void rna_def_material_raymirror(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Enabled", "Enable raytraced reflections."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "reflect", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "reflect", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "ray_mirror"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Reflect", "Sets the amount mirror reflection for raytrace."); @@ -672,19 +678,19 @@ static void rna_def_material_raymirror(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Fresnel", "Power of Fresnel for mirror reflection."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "fresnel_fac", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "fresnel_factor", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "fresnel_mir_i"); RNA_def_property_range(prop, 0.0f, 5.0f); RNA_def_property_ui_text(prop, "Fresnel Factor", "Blending factor for Fresnel."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "gloss_mir"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Gloss", "The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "gloss_anisotropic", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "gloss_anisotropic", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "aniso_gloss_mir"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Gloss Anisotropy", "The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent."); @@ -696,7 +702,7 @@ static void rna_def_material_raymirror(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Gloss Samples", "Number of cone samples averaged for blurry reflections."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "adapt_thresh_mir"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Gloss Threshold", "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped."); @@ -731,11 +737,6 @@ static void rna_def_material_raytra(BlenderRNA *brna) RNA_def_struct_nested(brna, srna, "Material"); RNA_def_struct_ui_text(srna, "Material Raytrace Transparency", "Raytraced refraction settings for a Material datablock."); - prop= RNA_def_property(srna, "enabled", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_RAYTRANSP); /* use bitflags */ - RNA_def_property_ui_text(prop, "Enabled", "Enables raytracing for transparent refraction rendering."); - RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "ior", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "ang"); RNA_def_property_range(prop, 1.0f, 3.0f); @@ -748,13 +749,13 @@ static void rna_def_material_raytra(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Fresnel", "Power of Fresnel for transparency (Ray or ZTransp)."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "fresnel_fac", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "fresnel_factor", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "fresnel_tra_i"); RNA_def_property_range(prop, 1.0f, 5.0f); RNA_def_property_ui_text(prop, "Fresnel Factor", "Blending factor for Fresnel."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "gloss", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "gloss_tra"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Gloss", "The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions."); @@ -766,7 +767,7 @@ static void rna_def_material_raytra(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Gloss Samples", "Number of cone samples averaged for blurry refractions."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "gloss_threshold", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "adapt_thresh_tra"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Gloss Threshold", "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped."); @@ -778,7 +779,7 @@ static void rna_def_material_raytra(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Depth", "Maximum allowed number of light inter-refractions."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "filter", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "filter", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "filter"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Filter", "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)."); @@ -795,12 +796,6 @@ static void rna_def_material_raytra(BlenderRNA *brna) RNA_def_property_range(prop, 0.1f, 10.0f); RNA_def_property_ui_text(prop, "Falloff", "Falloff power for transmissivity filter effect (1.0 is linear)."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - - prop= RNA_def_property(srna, "specular_opacity", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "spectra"); - RNA_def_property_range(prop, 0.0f, 1.0f); - RNA_def_property_ui_text(prop, "Specular Opacity", "Makes specular areas opaque on transparent materials."); - RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); } static void rna_def_material_halo(BlenderRNA *brna) @@ -825,7 +820,7 @@ static void rna_def_material_halo(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Hardness", "Sets the hardness of the halo."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "add", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "add", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "add"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Add", "Sets the strength of the add effect."); @@ -971,13 +966,13 @@ static void rna_def_material_sss(BlenderRNA *brna) RNA_def_property_ui_text(prop, "IOR", "Index of refraction (higher values are denser)."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "color_factor", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "color_factor", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "sss_colfac"); RNA_def_property_ui_range(prop, 0, 1, 10, 3); RNA_def_property_ui_text(prop, "Color Factor", "Blend factor for SSS colors."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "texture_factor", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "texture_factor", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "sss_texfac"); RNA_def_property_ui_range(prop, 0, 1, 10, 3); RNA_def_property_ui_text(prop, "Texture Factor", "Texture scatting blend factor."); @@ -1019,7 +1014,7 @@ void rna_def_material_specularity(StructRNA *srna) RNA_def_property_ui_text(prop, "Specular Shader Model", ""); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "specular_reflection", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "specular_reflection", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "spec"); RNA_def_property_range(prop, 0, 1); RNA_def_property_ui_text(prop, "Specularity Intensity", ""); @@ -1048,7 +1043,7 @@ void rna_def_material_specularity(StructRNA *srna) RNA_def_property_ui_text(prop, "Specular Toon Size", "Size of specular toon area."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "specular_toon_smooth", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "specular_toon_smooth", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "param[3]"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Specular Toon Smooth", "Ssmoothness of specular toon area."); @@ -1179,6 +1174,10 @@ void RNA_def_material(BlenderRNA *brna) // {MA_TYPE_VOLUME, "VOLUME", 0, "Volume", "Render object as a volume."}, {MA_TYPE_HALO, "HALO", 0, "Halo", "Render object as halo particles."}, {0, NULL, 0, NULL, NULL}}; + static EnumPropertyItem transparency_items[] = { + {MA_ZTRANSP, "Z_TRANSPARENCY", 0, "Z Transparency", "Use alpha buffer for transparent faces."}, + {MA_RAYTRANSP, "RAYTRACE", 0, "Raytrace", "Use raytracing for transparent refraction rendering."}, + {0, NULL, 0, NULL, NULL}}; srna= RNA_def_struct(brna, "Material", "ID"); RNA_def_struct_ui_text(srna, "Material", "Material datablock to defined the appearance of geometric objects for rendering."); @@ -1190,8 +1189,19 @@ void RNA_def_material(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Type", "Material type defining how the object is rendered."); RNA_def_property_enum_funcs(prop, NULL, "rna_Material_type_set", NULL); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING_DRAW, NULL); + + prop= RNA_def_property(srna, "transparency", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_TRANSP); + RNA_def_property_ui_text(prop, "Transparency", "Render material as transparent."); + RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); + + prop= RNA_def_property(srna, "transparency_method", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "mode"); + RNA_def_property_enum_items(prop, transparency_items); + RNA_def_property_ui_text(prop, "Transparency Method", "Method to use for rendering transparency."); + RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "ambient", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "ambient", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "amb"); RNA_def_property_range(prop, 0, 1); RNA_def_property_ui_text(prop, "Ambient", "Amount of global ambient color the material receives."); @@ -1202,7 +1212,7 @@ void RNA_def_material(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Emit", "Amount of light to emit."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "translucency", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "translucency", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_range(prop, 0, 1); RNA_def_property_ui_text(prop, "Translucency", "Amount of diffuse shading on the back side."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); @@ -1227,7 +1237,7 @@ void RNA_def_material(BlenderRNA *brna) RNA_def_property_range(prop, 0, 10); RNA_def_property_ui_text(prop, "Shadow Buffer Bias", "Factor to multiply shadow buffer bias with (0 is ignore.)"); - prop= RNA_def_property(srna, "shadow_casting_alpha", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "shadow_casting_alpha", PROP_FLOAT, PROP_PERCENTAGE); RNA_def_property_float_sdna(prop, NULL, "shad_alpha"); RNA_def_property_range(prop, 0.001, 1); RNA_def_property_ui_text(prop, "Shadow Casting Alpha", "Shadow casting alpha, only in use for Irregular Shadowbuffer."); @@ -1262,11 +1272,6 @@ void RNA_def_material(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Shadeless", "Makes this material insensitive to light or shadow."); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "z_transparency", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_ZTRA); - RNA_def_property_ui_text(prop, "Z Transparency", "Enable alpha buffer for transparent faces."); - RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "vertex_color_light", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_VERTEXCOL); RNA_def_property_ui_text(prop, "Vertex Color Light", "Add vertex colors as additional lighting."); @@ -1312,11 +1317,6 @@ void RNA_def_material(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Exclude Mist", "Excludes this material from mist effects (in world settings)"); RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "radiosity", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_RADIO); - RNA_def_property_ui_text(prop, "Radiosity", "Include this material in radiosity calculations"); - RNA_def_property_update(prop, NC_MATERIAL|ND_SHADING, NULL); - prop= RNA_def_property(srna, "transparent_shadows", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_SHADOW_TRA); RNA_def_property_ui_text(prop, "Transparent Shadows", "Allow this object to receive transparent shadows casted through other objects"); -- cgit v1.2.3