From 843b45cafa618cd6230a16ca13f24860b3301b39 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Wed, 8 Aug 2012 01:24:48 +0000 Subject: --- source/blender/makesrna/intern/rna_object.c | 70 +++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) (limited to 'source/blender/makesrna') diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 7aedbf40eba..a95645e5d9f 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1077,6 +1077,62 @@ static void rna_GameObjectSettings_state_set(PointerRNA *ptr, const int *values) } } +static void rna_GameObjectSettings_col_group_get(PointerRNA *ptr, int *values) +{ + Object *ob = (Object*)ptr->data; + int i; + + for (i = 0; i < OB_MAX_COL_MASKS; i++) + values[i] = (ob->col_group & (1<data; + int i, tot = 0; + + /* ensure we always have some group selected */ + for (i = 0; i < OB_MAX_COL_MASKS; i++) + if(values[i]) + tot++; + + if (tot==0) + return; + + for (i = 0; i < OB_MAX_COL_MASKS; i++) { + if (values[i]) ob->col_group |= (1<col_group &= ~(1<data; + int i; + + for (i = 0; i < OB_MAX_COL_MASKS; i++) + values[i] = (ob->col_mask & (1<data; + int i, tot = 0; + + /* ensure we always have some mask selected */ + for (i = 0; i < OB_MAX_COL_MASKS; i++) + if(values[i]) + tot++; + + if (tot==0) + return; + + for (i = 0; i < OB_MAX_COL_MASKS; i++) { + if (values[i]) ob->col_mask |= (1<col_mask &= ~(1<data; @@ -1438,6 +1494,8 @@ static void rna_def_object_game_settings(BlenderRNA *brna) StructRNA *srna; PropertyRNA *prop; + int default_col_mask[8] = {1,0,0,0, 0,0,0,0}; + static EnumPropertyItem body_type_items[] = { {OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable collision for this object"}, {OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"}, @@ -1561,6 +1619,18 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall"); + prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER); + RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1); + RNA_def_property_array(prop, OB_MAX_COL_MASKS); + RNA_def_property_ui_text(prop, "Collision Group", "The collision group of the object"); + RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_group_get", "rna_GameObjectSettings_col_group_set"); + + prop = RNA_def_property(srna, "collision_mask", PROP_BOOLEAN, PROP_LAYER_MEMBER); + RNA_def_property_boolean_sdna(prop, NULL, "col_mask", 1); + RNA_def_property_array(prop, OB_MAX_COL_MASKS); + RNA_def_property_ui_text(prop, "Collision Mask", "The groups this object can collide with"); + RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_mask_get", "rna_GameObjectSettings_col_mask_set"); + /* lock position */ prop = RNA_def_property(srna, "lock_location_x", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS); -- cgit v1.2.3