From 0169079bd1c3ce69690153321fb09c3647b9d930 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 20 Sep 2011 16:24:50 +0000 Subject: Get rid of c++ in blenkernel and modifiers Also use guarded allocations for navmesh stuff. --- source/blender/modifiers/CMakeLists.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/modifiers/CMakeLists.txt') diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt index d8344a9e19b..fb4aa4ca4a5 100644 --- a/source/blender/modifiers/CMakeLists.txt +++ b/source/blender/modifiers/CMakeLists.txt @@ -65,7 +65,7 @@ set(SRC intern/MOD_meshdeform.c intern/MOD_mirror.c intern/MOD_multires.c - intern/MOD_navmesh.cpp + intern/MOD_navmesh.c intern/MOD_none.c intern/MOD_particleinstance.c intern/MOD_particlesystem.c @@ -117,11 +117,11 @@ if(NOT WITH_MOD_FLUID) endif() if(WITH_GAMEENGINE) - # for MOD_navmesh.cpp + # for MOD_navmesh.c add_definitions(-DWITH_GAMEENGINE) list(APPEND INC ../gpu - ../../../extern/recastnavigation/Recast/Include + ../../../extern/recastnavigation ) endif() -- cgit v1.2.3