From 3a5f2272adc4ec821db16de95781b9ce653dda73 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 11 Sep 2011 00:08:07 +0000 Subject: cmake edits to navmesh so includes are not added unless the game engines enabled. --- source/blender/modifiers/CMakeLists.txt | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'source/blender/modifiers/CMakeLists.txt') diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt index bdbc51605ba..083ad052a58 100644 --- a/source/blender/modifiers/CMakeLists.txt +++ b/source/blender/modifiers/CMakeLists.txt @@ -34,11 +34,8 @@ set(INC ../makesdna ../makesrna ../render/extern/include - ../editors/include - ../gpu ../../../intern/elbeem/extern ../../../intern/guardedalloc - ../../../extern/recastnavigation/Recast/Include ) set(INC_SYS @@ -120,7 +117,13 @@ if(NOT WITH_MOD_FLUID) endif() if(WITH_GAMEENGINE) + # for MOD_navmesh.cpp add_definitions(-DWITH_GAMEENGINE) + list(APPEND INC + ../gpu + ../../../extern/recastnavigation/Recast/Include + ../editors/include # XXX - BAD LEVEL CALL, REMOVE BEFORE RELEASE + ) endif() blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}") -- cgit v1.2.3