From d88bb9115f836d8c6516104378683480a2cc64dc Mon Sep 17 00:00:00 2001 From: Joseph Eagar Date: Fri, 25 Mar 2011 00:32:38 +0000 Subject: =bmesh= Coded a new modifier, "Precision UV Interpolation", that triangulates, subdivides, then uses brecht's mean value interpolation to interpolate face data. Textures on ngon faces get interpolated a bit nicer, in other words (though concave cases, e.g. 'N', don't work very well). --- source/blender/modifiers/MOD_modifiertypes.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/modifiers/MOD_modifiertypes.h') diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h index 8486e2b5d29..44d06e3ef47 100644 --- a/source/blender/modifiers/MOD_modifiertypes.h +++ b/source/blender/modifiers/MOD_modifiertypes.h @@ -71,6 +71,7 @@ extern ModifierTypeInfo modifierType_Smoke; extern ModifierTypeInfo modifierType_ShapeKey; extern ModifierTypeInfo modifierType_Solidify; extern ModifierTypeInfo modifierType_Screw; +extern ModifierTypeInfo modifierType_NgonInterp; /* MOD_util.c */ void modifier_type_init(ModifierTypeInfo *types[]); -- cgit v1.2.3