From a168c3d282083bb4c02078bbd374f5554eeddce3 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 16 Sep 2019 10:45:49 +0200 Subject: Modifiers: every modifier now copies mesh settings, fixing texture space issues Modifier stack evaluation would copy mesh settings other than mesh topology automatically, outside of the individual modifier evaluation. This leads to hard to understand code, and makes it unclear which settings are available in following modifiers, and which only after the entire stack is evaluated. Now every modifier is responsible to ensure the mesh it outputs preserves materials, texture space and other settings, or alters them as needed. Fixes T64739: incorrect texture space for various modifiers Differential Revision: https://developer.blender.org/D5808 --- source/blender/modifiers/intern/MOD_boolean.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/modifiers/intern/MOD_boolean.c') diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c index e55eeddbfa5..9868395c0e8 100644 --- a/source/blender/modifiers/intern/MOD_boolean.c +++ b/source/blender/modifiers/intern/MOD_boolean.c @@ -316,7 +316,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes MEM_freeN(looptris); } - result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL); + result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL, mesh); BM_mesh_free(bm); -- cgit v1.2.3