From 910b88674763899c189b694aa306e03055fe33bf Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 1 May 2019 07:40:07 +1000 Subject: Cleanup: comments (long lines) in modifiers Also remove duplicate comments in headers. --- source/blender/modifiers/intern/MOD_fluidsim_util.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'source/blender/modifiers/intern/MOD_fluidsim_util.c') diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c index 3744c527983..0776806f541 100644 --- a/source/blender/modifiers/intern/MOD_fluidsim_util.c +++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c @@ -435,8 +435,10 @@ static Mesh *fluidsim_read_cache( Object *ob, Mesh *orgmesh, FluidsimModifierData *fluidmd, int framenr, int useRenderParams) { int curFrame = framenr /* - 1 */ /*scene->r.sfra*/; /* start with 0 at start frame */ - /* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. (See physics_fluid.c for that. - DG */ - /* If we start with frame 0, we need to remap all animation channels, too, because they will all be 1 frame late if using frame-1! - DG */ + /* why start with 0 as start frame?? Animations + time are frozen for frame 0 anyway. + * (See physics_fluid.c for that. - DG) */ + /* If we start with frame 0, we need to remap all animation channels, too, + * because they will all be 1 frame late if using frame-1! - DG */ char targetFile[FILE_MAX]; FluidsimSettings *fss = fluidmd->fss; -- cgit v1.2.3