From e5552f82415708778fefd11c0c57cd52213e823e Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Mon, 5 Oct 2015 15:57:10 +0200 Subject: Cleanup: use proper `ObjectWalkFunc` typedef in modifiers' object callback func. Also, fix own stupidity, no need to define ID callback in case we only have objects, calling code knows to fallback to `foreachObjectLink()` when `foreachIDLink()` is missing... --- source/blender/modifiers/intern/MOD_meshdeform.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/modifiers/intern/MOD_meshdeform.c') diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c index 5bd33d2a49f..152b89e47a3 100644 --- a/source/blender/modifiers/intern/MOD_meshdeform.c +++ b/source/blender/modifiers/intern/MOD_meshdeform.c @@ -114,8 +114,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams)) static void foreachObjectLink( ModifierData *md, Object *ob, - void (*walk)(void *userData, Object *ob, Object **obpoin), - void *userData) + ObjectWalkFunc walk, void *userData) { MeshDeformModifierData *mmd = (MeshDeformModifierData *) md; -- cgit v1.2.3