From d8a03c77d796db4ae2546fbcbe230dbf4846b0ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Thu, 3 May 2018 15:42:55 +0200 Subject: Allocate/free meshes with generic library functions. This avoids the need to use Mesh-specific functions, and makes allocation and freeing easy oneliners. --- source/blender/modifiers/intern/MOD_skin.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'source/blender/modifiers/intern/MOD_skin.c') diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c index 080706c00c5..defb661d9d8 100644 --- a/source/blender/modifiers/intern/MOD_skin.c +++ b/source/blender/modifiers/intern/MOD_skin.c @@ -72,6 +72,7 @@ #include "BLI_bitmap.h" #include "BKE_deform.h" +#include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_mesh_mapping.h" #include "BKE_modifier.h" @@ -1885,9 +1886,7 @@ static Mesh *final_skin(SkinModifierData *smd, Mesh *mesh) mesh = subdivide_base(mesh); result = base_skin(mesh, smd); - BKE_mesh_free(mesh); - MEM_freeN(mesh); - + BKE_id_free(NULL, mesh); return result; } -- cgit v1.2.3